186 lines
5.1 KiB
C
186 lines
5.1 KiB
C
// header files
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#include "Console_IO_Utility.h"
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// global constants
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// none
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// function prototypes
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int generateRandChoice();
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char playGame();
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char whoWins();
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// main program
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int main()
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{
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// show title
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// function: printString, printEndline(s)
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printEndline();
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printString( "Rock / Paper / Scissors" );
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printEndline();
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// initialize variables/functions
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int userInput;
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char winner;
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// get user input
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// Display options of user input
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// functions: printString, printEndline
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printString("Options to choose:");
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printEndline();
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printString("0 - Scissors");
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printEndline();
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printString("1 - Paper");
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printEndline();
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printString("2 - Rock");
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printEndline();
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// get users value for rock/paper/scissors
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// function: promptForInteger, printEndline
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userInput = promptForInteger("Enter your value: ");
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printEndline();
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// check for valid user input, if valid,
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if (userInput > -1 && userInput < 3)
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{
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// use playGame
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winner = playGame(userInput);
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// display winner.
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// functions: printString, printCharacter, printEndline
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printString("The winner is: ");
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printCharacter(winner);
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printEndline();
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}
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else
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{
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// else, return zero and end the program,
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// print "Sorry no such option! Try again"
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printString("Sorry no such option! Try again");
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}
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return 0;
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}
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// supporting functions
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/*
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Name: playGame
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Process: plays rock paper scissors game, generates random choice for AI player
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and returns who won the game
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Function input/parameters: previously chosen players input
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rock / paper / scissors represented by 2 / 1 / 0
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Function output/parameters: none
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Function output/returned: character which represents who won the game
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Function input/keyboard: none
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Device output/file: none
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Dependencies: generateRandChoice, whoWins
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*/
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char playGame(int userInputValue)
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{
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// initialize variables
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int computerChoice;
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// calculate computerChoice
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computerChoice = generateRandChoice();
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// return who whoWins
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return whoWins(userInputValue, computerChoice);
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}
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/*
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Name: whoWins
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Process: based on user input and randomly generated value decides who wins
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via series of decision making statements
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Function input/parameters: previously chosen players input
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rock / paper / scissors represented by 2 / 1 / 0
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and randomly generated number of the same range
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Function output/parameters: none
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Function output/returned: character which represents who won the game
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'U' - user; 'R' - random (AI); 'F' - friendship.
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Function input/keyboard: none
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Device output/file: none
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Dependencies: none
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*/
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char whoWins(int playerInputValue, int computerChoice)
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{
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// define variables
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char winnerCharacter;
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// get function input
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// given by values: playerInputValue, computerChoice
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// do calculations/comparisons
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if (playerInputValue == computerChoice)
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{
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// check to see if the player and computer picked the same choice
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winnerCharacter = 'F';
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}
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else
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{
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// otherwise, check which values the player chose versus the computer.
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if(playerInputValue == 0 && computerChoice == 1)
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{
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// player loses, computer wins
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winnerCharacter = 'R';
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}
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else if (playerInputValue == 1 && computerChoice == 0)
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{
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// player wins, computer loses
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winnerCharacter = 'U';
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}
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else if (playerInputValue == 2 && computerChoice == 0)
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{
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// player wins, computer loses
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winnerCharacter = 'U';
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}
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else if (playerInputValue == 0 && computerChoice == 2)
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{
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// player loses, computer wins
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winnerCharacter = 'R';
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}
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else if (playerInputValue == 1 && computerChoice == 2)
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{
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// player wins, computer loses
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winnerCharacter = 'U';
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}
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else
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{
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// player loses, computer wins. (playerInputValue == 2, computerChoice == 1)
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winnerCharacter = 'R';
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}
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}
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// return output
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return winnerCharacter;
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}
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/*
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Name: generateRandChoice
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Process: based on user input and randomly generated value decides who wins
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via series of decision making statments
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Function input/parameters: previously chosen players input
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rock / paper / scissors represented by 2 / 1 / 0
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and randomly generated number of the same range
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Function output/parameters: none
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Function output/returned: character which represents who won the game
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'U' - user; 'R' - random (AI); 'F' - friendship.
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Function input/keyboard: none
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Device output/file: none
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Dependencies: none
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*/
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int generateRandChoice()
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{
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// initialize variables
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int randNum;
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// computations
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// initialize random seed
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srand(time(0));
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// generate random number between 0 and 2 (inclusive)
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randNum = rand() % 2 + rand() % 2;
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// return result
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return randNum;
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}
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