Finish cleanup of Assignment 6, complete of Rust, and most of 396's assignments.

This commit is contained in:
Charles Descamps 2024-11-25 01:05:10 -07:00
parent 5bdbe09523
commit 70d1cf9b35
8 changed files with 371 additions and 152 deletions

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@ -75,7 +75,6 @@ int main(int argc, char **argv)
{
if(currentChar == '<' || currentChar == '>')
{
//
if(currentChar == '<')
{
outputFile << "&lt;";

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@ -30,7 +30,6 @@ enum Rank
impl fmt::Display for Rank {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
// write!(f, "{}", self)
match self
{
Rank::None => write!(f, "{}", 'X'),
@ -50,13 +49,7 @@ impl fmt::Display for Rank {
}
}
}
// impl PartialEq for Rank
// {
// fn eq(&self, other: &Self) -> bool
// {
// return rank_to_number(*self) == rank_to_number(*other);
// }
// }
fn number_to_rank(num_rank: i32) -> Rank
{
match num_rank
@ -179,20 +172,16 @@ impl Deck
let mut card_counter = 0;
loop
{
//
if suit_counter == 4
{
//
break;
}
else
{
loop
{
//
if card_counter == 13
{
//
break;
}
else
@ -214,33 +203,26 @@ impl Deck
// shuffle deck of cards
full_deck.card_deck.shuffle(&mut thread_rng());
// return deck struct
// deck
return full_deck;
}
fn shuffle(mut self) -> Deck
{
//
self.card_deck.shuffle(&mut thread_rng());
return self;
}
fn draw(&mut self) -> Card
{
// return Card{cardRank: Rank::TWO, cardSuit: Suit::CLUBS};
if !self.card_deck.is_empty()
{
// let pull_card = self.card_deck.pop().unwrap();
// println!("Num cards left: {}", self.card_deck.len());
return self.card_deck.pop().unwrap();
}
else
{
panic!("Card ran out somehow");
}
// return pull_card;
}
fn is_empty(&self) -> bool
{
//
return self.card_deck.is_empty();
}
}
@ -261,10 +243,8 @@ struct Player
impl Player
{
//
fn new() -> Player
{
//
let mut hand = Player
{
player_hand: vec![]
@ -285,15 +265,12 @@ impl Player
let mut card_out = vec![];
loop
{
//
if self.player_hand.is_empty() || self.player_hand.len() - 1 < card_counter
{
//
break;
}
if self.player_hand.get(card_counter).unwrap().card_rank == *in_card_rank
{
//
let current_card = Card
{
card_rank: self.player_hand.get(card_counter).unwrap().card_rank.clone(),
@ -317,10 +294,8 @@ impl Player
{
if rank_check > 13
{
//
break;
}
//
for card in &self.player_hand
{
if card.card_rank == number_to_rank(rank_check)
@ -333,7 +308,6 @@ impl Player
self.player_hand.retain(|card| card.card_rank != number_to_rank(rank_check));
return true;
}
// println!("{} count is: {}", rank_check, count);
rank_check = rank_check + 1;
count = 0;
}
@ -389,7 +363,6 @@ impl Game
{
break;
}
// full_game.human_player.add_cards(full_game.full_card_deck.draw());
human_cards_vec.push(full_game.full_card_deck.draw());
computer_cards_vec.push(full_game.full_card_deck.draw());
card_count = card_count + 1;
@ -428,7 +401,6 @@ impl Game
// draw a card.
let mut new_card_vec = vec![];
new_card_vec.push(self.full_card_deck.draw());
// self.human_player.player_hand.push(self.full_card_deck.draw());
self.human_player.add_cards(new_card_vec)
}
if self.human_player.check_set()
@ -439,35 +411,18 @@ impl Game
fn computer_turn(&mut self)
{
print!("Computer's Turn... ");
// unneeded
// for card in &*self.computer_player.player_hand
// {
// print!("{} ", card);
// }
println!("");
// substitute picking a rank here
// print!("Computer's turn. Enter a rank (2-10, A/1, J/11, Q/12, K/13): ");
// let _=io::stdout().flush();
// let mut rank_enter = String::new();
// let mut rank_num: i32 = 0;
// let mut rank_exit: Rank;
// io::stdin().read_line(&mut rank_enter).expect("String wrong");
// rank_num = rank_enter.trim().parse().unwrap();
// rank_exit = number_to_rank(rank_num);
// end substitute
let rank_pick = rand::thread_rng().gen_range(1..=13);
// check if the computer has the rank requested.
let mut temp_vec = self.human_player.has_rank(&number_to_rank(rank_pick));
if !temp_vec.is_empty()
{
//
println!("Human has {}s.", number_to_rank(rank_pick));
// add the cards from the temp_vec.
self.computer_player.add_cards(temp_vec);
}
else
{
//
println!("Human does not have {}s. Computer goes fish.", number_to_rank(rank_pick));
// draw a card.
let mut new_card_vec = vec![];
@ -476,19 +431,15 @@ impl Game
}
if self.computer_player.check_set()
{
//
self.computer_score = self.computer_score + 1;
}
}
fn play(&mut self)
{
//
loop
{
// CURRENTLY, cards run out somehow without ever actually checking?
if self.full_card_deck.card_deck.len() == 0
{
//
println!("Game Over.");
self.print_scores();
self.winner();
@ -500,26 +451,21 @@ impl Game
}
fn print_scores(&mut self)
{
//
println!("Human Score: {}", self.human_score);
println!("Computer Score: {}", self.computer_score);
}
fn winner(&mut self)
{
//
if self.human_score > self.computer_score
{
//
println!("Human Wins with a score of: {}", self.human_score);
}
else if self.human_score < self.computer_score
{
//
println!("Computer Wins with a score of: {}", self.computer_score);
}
else
{
//
println!("It's a tie!");
}
}
@ -529,76 +475,6 @@ fn main()
{
println!("Welcome to the Go Fish Game!");
println!("----------------------------");
// TEMP START
println!("Working game");
// let mut card_vec = vec![];
// card_vec.push(Card{card_rank: Rank::FIVE, card_suit: Suit::HEARTS});
// card_vec.push(Card{card_rank: Rank::THREE, card_suit: Suit::CLUBS});
// card_vec.push(Card{card_rank: Rank::FIVE, card_suit: Suit::DIAMONDS});
// card_vec.push(Card{card_rank: Rank::NINE, card_suit: Suit::HEARTS});
// card_vec.push(Card{card_rank: Rank::FIVE, card_suit: Suit::SPADES});
// card_vec.push(Card{card_rank: Rank::NINE, card_suit: Suit::CLUBS});
// card_vec.push(Card{card_rank: Rank::ACE, card_suit: Suit::HEARTS});
// card_vec.push(Card{card_rank: Rank::NINE, card_suit: Suit::DIAMONDS});
// card_vec.push(Card{card_rank: Rank::FIVE, card_suit: Suit::CLUBS});
// card_vec.push(Card{card_rank: Rank::NINE, card_suit: Suit::SPADES});
// let mut current_player = Player::new();
// current_player.player_hand.push(Card{card_rank: Rank::FIVE, card_suit: Suit::HEARTS});
// current_player.player_hand.push(Card{card_rank: Rank::THREE, card_suit: Suit::CLUBS});
// current_player.player_hand.push(Card{card_rank: Rank::FIVE, card_suit: Suit::DIAMONDS});
// current_player.player_hand.push(Card{card_rank: Rank::NINE, card_suit: Suit::HEARTS});
// current_player.player_hand.push(Card{card_rank: Rank::FIVE, card_suit: Suit::SPADES});
// current_player.player_hand.push(Card{card_rank: Rank::NINE, card_suit: Suit::CLUBS});
// current_player.player_hand.push(Card{card_rank: Rank::ACE, card_suit: Suit::HEARTS});
// current_player.player_hand.push(Card{card_rank: Rank::NINE, card_suit: Suit::DIAMONDS});
// current_player.player_hand.push(Card{card_rank: Rank::FIVE, card_suit: Suit::CLUBS});
// current_player.player_hand.push(Card{card_rank: Rank::NINE, card_suit: Suit::SPADES});
// current_player.add_cards(card_vec);
// for card in &current_player.player_hand
// {
// //
// println!("After deal: {}", card);
// }
// current_player.check_set();
// for card in &current_player.player_hand
// {
// //
// println!("After set check: {}", card);
// }
// current_player.check_set();
// for card in &current_player.player_hand
// {
// //
// println!("After 2nd set check: {}", card);
// }
// println!("{}{}", Rank::TWO, Suit::DIAMONDS);
// let tempCard = Card
// {
// cardRank: Rank::ACE,
// cardSuit: Suit::HEARTS
// };
// println!("{}", tempCard);
// deck creation works.
// let mut tempDeck = Deck::new();
// let mut cardCount = 52;
// loop
// {
// if cardCount == 0
// {
// break;
// }
// else
// {
// //
// println!("{}", tempDeck.cardDeck.get(cardCount - 1).unwrap());
// cardCount = cardCount - 1;
// }
// }
// println!("Drawn Card: {}", tempDeck.draw()); // verified works.
// tempDeck = tempDeck.shuffle(); // verified works
// TEMP END
let mut game = Game::new();
game.play();
// game.print_scores();
// println!("The winner is: {}", game.winner());
}

0
battleship.rs Normal file
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254
examples/go_fish_final.cpp Normal file
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@ -0,0 +1,254 @@
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <iostream>
#include <map>
#include <random>
#include <string>
#include <vector>
using namespace std;
enum Rank {
TWO = 2,
THREE,
FOUR,
FIVE,
SIX,
SEVEN,
EIGHT,
NINE,
TEN,
JACK,
QUEEN,
KING,
ACE
};
enum Suit { HEARTS, DIAMONDS, CLUBS, SPADES };
struct Card {
Rank rank;
Suit suit;
friend ostream &operator<<(ostream &os, const Card &card) {
const string ranks[] = {"2", "3", "4", "5", "6", "7", "8",
"9", "10", "J", "Q", "K", "A"};
const string suits[] = {"H", "D", "C", "S"};
os << ranks[static_cast<int>(card.rank) - 2]
<< suits[static_cast<int>(card.suit)];
return os;
}
};
class Deck {
private:
vector<Card> cards;
void shuffle() {
random_device rd;
mt19937 g(rd());
std::shuffle(cards.begin(), cards.end(), g);
}
public:
Deck() {
for (int i = static_cast<int>(Rank::TWO); i <= static_cast<int>(Rank::ACE);
i++) {
for (int j = static_cast<int>(Suit::HEARTS);
j <= static_cast<int>(Suit::SPADES); j++) {
cards.push_back(Card{static_cast<Rank>(i), static_cast<Suit>(j)});
}
}
shuffle();
}
Card draw() {
if (cards.empty()) {
throw runtime_error("No more cards in the deck!");
}
Card card = cards.back();
cards.pop_back();
return card;
}
bool empty() const { return cards.empty(); }
};
class Player {
public:
vector<Card> hand;
map<Rank, int> rank_count;
void draw_card(Deck &deck) {
try {
Card card = deck.draw();
hand.push_back(card);
rank_count[card.rank]++;
} catch (const runtime_error &e) {
cout << e.what() << endl;
}
}
bool has_rank(Rank rank) const {
return rank_count.count(rank) > 0 && rank_count.at(rank) > 0;
}
vector<Card> remove_rank(Rank rank) {
vector<Card> removed_cards;
for (auto it = hand.begin(); it != hand.end();) {
if (it->rank == rank) {
removed_cards.push_back(*it);
rank_count[it->rank]--;
it = hand.erase(it);
} else {
it++;
}
}
return removed_cards;
}
bool check_for_set() {
for (const auto &pair : rank_count) {
if (pair.second == 4) {
cout << "Player has a set of " << static_cast<int>(pair.first) << "s"
<< endl;
rank_count[pair.first] = 0;
hand.erase(remove_if(hand.begin(), hand.end(),
[pair](const Card &card) {
return card.rank == pair.first;
}),
hand.end());
return true;
}
}
return false;
}
void add_cards(const vector<Card> &cards) {
for (const Card &card : cards) {
hand.push_back(card);
rank_count[card.rank]++;
}
}
};
class Game {
private:
Deck deck;
Player human;
Player computer;
int human_score;
int computer_score;
void deal_initial_cards() {
for (int i = 0; i < 7; i++) {
human.draw_card(deck);
computer.draw_card(deck);
}
}
void human_turn() {
Rank requested_rank = get_human_request();
if (computer.has_rank(requested_rank)) {
cout << "Computer has " << static_cast<int>(requested_rank) << "s"
<< endl;
vector<Card> cards = computer.remove_rank(requested_rank);
human.add_cards(cards);
} else {
cout << "Computer does not have the rank. Go fish!" << endl;
human.draw_card(deck);
}
if (human.check_for_set()) {
human_score++;
}
}
void computer_turn() {
cout << "Computer's turn..." << endl;
Rank requested_rank = get_computer_request();
if (human.has_rank(requested_rank)) {
cout << "Player has " << static_cast<int>(requested_rank) << "s" << endl;
vector<Card> cards = human.remove_rank(requested_rank);
computer.add_cards(cards);
} else {
cout << "Player does not have the rank. Computer goes fishing!" << endl;
computer.draw_card(deck);
}
if (computer.check_for_set()) {
computer_score++;
}
}
Rank get_human_request() {
cout << "Your turn. Enter the rank (2-14 where 11=J, 12=Q, 13=K, 14=A): ";
int rank;
cin >> rank;
return static_cast<Rank>(rank);
}
Rank get_computer_request() {
vector<Rank> available_ranks;
for (const auto &pair : computer.rank_count) {
if (pair.second > 0) {
available_ranks.push_back(pair.first);
}
}
return available_ranks[rand() % available_ranks.size()];
}
void show_hand(const vector<Card> &hand) const {
for (const Card &card : hand) {
cout << card << " ";
}
cout << endl;
}
public:
Game() : human_score(0), computer_score(0) { deal_initial_cards(); }
void play() {
while (true) {
cout << endl << "Your hand: ";
show_hand(human.hand);
human_turn();
computer_turn();
if (deck.empty() && human.hand.empty() && computer.hand.empty()) {
cout << "Game over!" << endl;
cout << "Your score: " << human_score << endl;
cout << "Computer score: " << computer_score << endl;
if (human_score > computer_score) {
cout << "You win!" << endl;
} else if (human_score < computer_score) {
cout << "Computer wins!" << endl;
} else {
cout << "It's a tie!" << endl;
}
break;
}
}
}
};
int main(void) {
srand(static_cast<unsigned>(time(nullptr)));
Game game;
game.play();
return 0;
}

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@ -10,33 +10,21 @@
using namespace std;
class A
{
int i;
public:
A(int ii = 0) : i(ii) {}
void show() { cout << i << endl; }
};
class B
{
int x;
public:
B(int xx) : x(xx) {}
operator A() const { return A(x); }
};
void g(A a)
{
a.show();
}
int main()
{
B b(10);
g(b);
g(20);
int wait_time = 46;
try
{
cout << "Try block entered.\n";
if (wait_time > 30)
throw wait_time;
cout << "Leaving try block.\n";
}
catch (int thrown_value)
{
cout << "Exception thrown with\n"
<< "wait_time equal to " << thrown_value << endl;
}
cout << "After catch block." << endl;
return 0;
}

74
maze.rs Normal file
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@ -0,0 +1,74 @@
use std::io;
fn main()
{
let maze = [[' ', ' ', 'X'], [' ', ' ', ' '], [' ', 'E', ' ']];
let mut x = 0;
let mut y = 0;
loop
{
if maze[x][y] == 'E'
{
println!("You found the exit.");
break;
}
let mut moves = Vec::new();
if x > 0 && maze[x - 1][y] != 'X'
{
// north
moves.push("North");
}
if x < 2 && maze[x + 1][y] != 'X'
{
// south
moves.push("South");
}
if y > 0 && maze[x][y - 1] != 'X'
{
// west
moves.push("West");
}
if y < 2 && maze[x][y + 1] != 'X'
{
// east
moves.push("East");
}
println!("There are open doors: {}", moves.join(", "));
println!("Which door do you want to walk through?");
let mut input = String::new();
io::stdin().read_line(&mut input).expect("Failed to read input");
input = input.trim().to_uppercase();
match input.as_str()
{
"N" if x > 0 && maze[x - 1][y] != 'X' =>
{
x = x - 1;
}
"S" if x < 2 && maze[x + 1][y] != 'X' =>
{
x = x + 1;
}
"E" if y < 2 && maze[x][y + 1] != 'X' =>
{
y = y + 1;
}
"W" if y > 0 && maze[x][y - 1] != 'X' =>
{
y = y - 1;
}
"Q" =>
{
println!("You quit the game.");
break;
}
_ =>
{
println!("Invalid move.");
}
}
}
}

28
wordcounter.rs Normal file
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@ -0,0 +1,28 @@
use std::io;
fn main()
{
// input from the user to get the number of sentences they'd like to enter
println!("How many sentences would you like to input?");
let mut input = String::new();
io::stdin().read_line(&mut input).expect("Failed to read line");
let mut num_sentences: u32 = input.trim().parse().expect("Please enter a number");
let mut total_words = 0;
// loop that would take input for each sentence
// calculates the number of words
while num_sentences > 0
{
println!("Please enter a sentence:");
input.clear();
io::stdin().read_line(&mut input).expect("Failed to read line");
let num_words = input.split_whitespace().count();
println!("The sentences has {} words", num_words);
total_words = total_words + num_words;
num_sentences = num_sentences - 1;
}
println!("Total number of words: {}", total_words);
}