Started to get all the files made, folder structure attempted.
++ assignmentOne/*.cpp ++ examples/*.cpp
This commit is contained in:
parent
ae03012a32
commit
8c738f9374
7 changed files with 672 additions and 0 deletions
0
assignmentOne/battleship.cpp
Normal file
0
assignmentOne/battleship.cpp
Normal file
0
assignmentOne/go_fish.cpp
Normal file
0
assignmentOne/go_fish.cpp
Normal file
0
assignmentOne/maze.cpp
Normal file
0
assignmentOne/maze.cpp
Normal file
0
assignmentOne/wordcounter.cpp
Normal file
0
assignmentOne/wordcounter.cpp
Normal file
87
examples/classes.cpp
Normal file
87
examples/classes.cpp
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
class DayOfYear
|
||||
{
|
||||
public:
|
||||
void output();
|
||||
int month;
|
||||
int day;
|
||||
};
|
||||
|
||||
int main()
|
||||
{
|
||||
DayOfYear today, birthday;
|
||||
cout << "Enter today's date:\n";
|
||||
cout << "Enter month as a number: ";
|
||||
cin >> today.month;
|
||||
cout << "Enter the day of the month: ";
|
||||
cin >> today.day;
|
||||
cout << "Enter your birthday:\n";
|
||||
cout << "Enter month as a number: ";
|
||||
cin >> birthday.month;
|
||||
cout << "Enter the day of the month: ";
|
||||
cin >> birthday.day;
|
||||
cout << "Today's date is ";
|
||||
today.output();
|
||||
cout << endl;
|
||||
cout << "Your birthday is ";
|
||||
birthday.output();
|
||||
cout << endl;
|
||||
|
||||
if (today.month == birthday.month && today.day == birthday.day)
|
||||
{
|
||||
cout << "Happy Birthday!\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "Happy Unbirthday!\n";
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
|
||||
void DayOfYear::output()
|
||||
{
|
||||
switch (month)
|
||||
{
|
||||
case 1:
|
||||
cout << "January ";
|
||||
break;
|
||||
case 2:
|
||||
cout << "February ";
|
||||
break;
|
||||
case 3:
|
||||
cout << "March ";
|
||||
break;
|
||||
case 4:
|
||||
cout << "April ";
|
||||
break;
|
||||
case 5:
|
||||
cout << "May ";
|
||||
break;
|
||||
case 6:
|
||||
cout << "June ";
|
||||
break;
|
||||
case 7:
|
||||
cout << "July ";
|
||||
break;
|
||||
case 8:
|
||||
cout << "August ";
|
||||
break;
|
||||
case 9:
|
||||
cout << "September ";
|
||||
break;
|
||||
case 10:
|
||||
cout << "October ";
|
||||
break;
|
||||
case 11:
|
||||
cout << "November ";
|
||||
break;
|
||||
case 12:
|
||||
cout << "December ";
|
||||
break;
|
||||
default:
|
||||
cout << "Error in DayOfYear::output. Please enter a number.";
|
||||
}
|
||||
cout << day;
|
||||
};
|
||||
543
examples/diceroller.cpp
Normal file
543
examples/diceroller.cpp
Normal file
|
|
@ -0,0 +1,543 @@
|
|||
/*
|
||||
Program Name: Character Sheet Creator
|
||||
Process: shows a menu when executed, asks the user for a lot of information
|
||||
about their character, records it, and then saves it to a file.
|
||||
includes a new version of my previous dice roller program to introduce
|
||||
a OOP structure.
|
||||
Function Input/Parameters: ???
|
||||
Function Output/Parameters: ???
|
||||
Function Output/Returned: ???
|
||||
Device Input/Device: ???
|
||||
Device Output/Monitor: ???
|
||||
Dependencies: ???
|
||||
*/
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
#include <time.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
// Function Prototypes
|
||||
int addDiceList(list<int> inputList);
|
||||
void displayDiceList(list<int> inputList);
|
||||
|
||||
// enum values for menu
|
||||
typedef enum
|
||||
{
|
||||
QUIT_CHARACTER_CREATOR = -1,
|
||||
ROLL_DICE_NOTATION,
|
||||
ROLL_DICE_NO_MOD,
|
||||
ROLL_DICE_MOD,
|
||||
SET_GAMEMODE,
|
||||
START_CHARACTER_CREATOR
|
||||
} MENU_OPTIONS;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PRE_ADD_MODIFIER = 0,
|
||||
POST_ADD_MODIFIER
|
||||
} GAME_OPTIONS;
|
||||
|
||||
class Dice
|
||||
{
|
||||
//
|
||||
public:
|
||||
Dice(string diceRollString)
|
||||
{
|
||||
// this will have the format of XdY[+N]
|
||||
// parse dice, checking to make sure it obeys the rule XdY.
|
||||
// find the 'd' character within the string, then get the substring from 0 - pos of 'd'
|
||||
numDice = stoi(diceRollString.substr(0, diceRollString.find('d')));
|
||||
// check to see if there is a modifier
|
||||
if ((diceRollString.find('+')) != string::npos)
|
||||
{
|
||||
// set the number of dice faces
|
||||
numFace = stoi(diceRollString.substr(diceRollString.find('d') + 1, diceRollString.find('+') + 1));
|
||||
// set the modifer for each roll
|
||||
modifier = stoi(diceRollString.substr(diceRollString.find('+') + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
// set the number of dice faces
|
||||
numFace = stoi(diceRollString.substr(diceRollString.find('d') + 1));
|
||||
// no modfier
|
||||
modifier = 0;
|
||||
}
|
||||
}
|
||||
Dice(int numDice, int numFace)
|
||||
{
|
||||
// this will allow for a number of dice and sides to be input
|
||||
numDice = numDice;
|
||||
numFace = numFace;
|
||||
// no modifier
|
||||
modifier = 0;
|
||||
}
|
||||
Dice(int numDice, int numFace, int modifier)
|
||||
{
|
||||
// this will improve on the last constructor with an added modifier
|
||||
numDice = numDice;
|
||||
numFace = numFace;
|
||||
modifier = modifier;
|
||||
}
|
||||
|
||||
private:
|
||||
int numDice;
|
||||
int numFace;
|
||||
int modifier;
|
||||
int diceRoll;
|
||||
list<int> rolledDiceList;
|
||||
int rolledDiceListSize;
|
||||
list<int> rolledDiceListMod;
|
||||
void setNumDice(int diceAmount)
|
||||
{
|
||||
// set the number of dice to the specified amount
|
||||
numDice = diceAmount;
|
||||
}
|
||||
int getNumDice()
|
||||
{
|
||||
// return the number of dice to the user/programmer
|
||||
return numDice;
|
||||
}
|
||||
void setNumFace(int diceFaces)
|
||||
{
|
||||
// set the number of faces to the specified amount
|
||||
numFace = diceFaces;
|
||||
}
|
||||
int getNumFace()
|
||||
{
|
||||
// return the number of faces to the user/programmer
|
||||
return numFace;
|
||||
}
|
||||
void setModifier(int mod)
|
||||
{
|
||||
// set the modifier to the specified amount
|
||||
modifier = mod;
|
||||
}
|
||||
int getModifier()
|
||||
{
|
||||
// return the modifier to the user/programmer
|
||||
return modifier;
|
||||
}
|
||||
void rollDice(GAME_OPTIONS gameModeSel)
|
||||
{
|
||||
// use the previous code I've baked up to 'roll dice'
|
||||
int rolledDice = 0;
|
||||
int diceIterator;
|
||||
int temp = 0;
|
||||
// roll the dice numDice number of times with the correct range
|
||||
for (diceIterator = 0; diceIterator < numDice; diceIterator++)
|
||||
{
|
||||
// roll the dice, add to the list
|
||||
rolledDice = 1 + (rand() % numFace);
|
||||
rolledDiceList.push_back(rolledDice);
|
||||
}
|
||||
// sort the list
|
||||
rolledDiceList.sort();
|
||||
// reverse the list
|
||||
rolledDiceList.reverse();
|
||||
// check game mode
|
||||
if (gameModeSel == PRE_ADD_MODIFIER)
|
||||
{
|
||||
rolledDiceListSize = rolledDiceList.size();
|
||||
// if PRE_MODIFIER
|
||||
// iterate through the list, copy element, place in new list.
|
||||
for (diceIterator = 0; diceIterator < rolledDiceListSize; diceIterator++)
|
||||
{
|
||||
// add the modifier to each roll
|
||||
rolledDiceListMod.push_back(rolledDiceList.front() + modifier);
|
||||
rolledDiceList.pop_front();
|
||||
}
|
||||
// display the list to user
|
||||
// display once in reverse sorted order (advantage mode)
|
||||
printf("High-Low Dice List: ");
|
||||
displayDiceList(rolledDiceListMod);
|
||||
// display once in sorted order (disadvantage mode) [make sure to reverse here since it will be in reverse order]
|
||||
rolledDiceListMod.reverse();
|
||||
printf("Low-High Dice List: ");
|
||||
displayDiceList(rolledDiceListMod);
|
||||
// add the list in total, display total of list
|
||||
addDiceList(rolledDiceListMod);
|
||||
// show the highest roll
|
||||
cout << "Highest Roll: " << rolledDiceListMod.front() << endl;
|
||||
// show the lowest roll
|
||||
cout << "Lowest Roll: " << rolledDiceListMod.back() << endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if POST_MODIFIER
|
||||
// add the list in total, add the modifier once
|
||||
// display total of list
|
||||
rolledDiceListSize = rolledDiceList.size();
|
||||
// iterate through the list, copy element, place in new list.
|
||||
for (diceIterator = 0; diceIterator < rolledDiceListSize; diceIterator++)
|
||||
{
|
||||
// add the modifier to each roll
|
||||
rolledDiceListMod.push_back(rolledDiceList.front() + modifier);
|
||||
rolledDiceList.pop_front();
|
||||
}
|
||||
//
|
||||
temp = addDiceList(rolledDiceListMod);
|
||||
printf("High-Low Dice List: ");
|
||||
displayDiceList(rolledDiceListMod);
|
||||
temp = temp + modifier;
|
||||
printf("Battle Roll: %d\n", temp);
|
||||
}
|
||||
}
|
||||
// void getDiceRoll()
|
||||
// {
|
||||
// //
|
||||
// }
|
||||
};
|
||||
|
||||
class Character
|
||||
{
|
||||
//
|
||||
public:
|
||||
Character()
|
||||
{
|
||||
// character initialization
|
||||
characterName = "HUMAN";
|
||||
characterLevel = 1;
|
||||
experiencePoints = 0;
|
||||
statMap["STRENGTH"] = 10;
|
||||
statMap["DEXTERITY"] = 10;
|
||||
statMap["CONSTITUTION"] = 10;
|
||||
statMap["INTELLIGENCE"] = 10;
|
||||
statMap["WISDOM"] = 10;
|
||||
statMap["CHARISMA"] = 10;
|
||||
}
|
||||
Character(string characterName)
|
||||
{
|
||||
// character initialization, character name only.
|
||||
characterName = characterName;
|
||||
characterLevel = 1;
|
||||
experiencePoints = 0;
|
||||
statMap["STRENGTH"] = 10;
|
||||
statMap["DEXTERITY"] = 10;
|
||||
statMap["CONSTITUTION"] = 10;
|
||||
statMap["INTELLIGENCE"] = 10;
|
||||
statMap["WISDOM"] = 10;
|
||||
statMap["CHARISMA"] = 10;
|
||||
}
|
||||
Character(string characterName, int characterLevel, int experiencePoints, unordered_map<string, int> statMapInput)
|
||||
{
|
||||
// character initialization, with all relevant information.
|
||||
characterName = characterName;
|
||||
characterLevel = characterLevel;
|
||||
experiencePoints = experiencePoints;
|
||||
statMap = statMapInput;
|
||||
}
|
||||
|
||||
private:
|
||||
//
|
||||
string characterName;
|
||||
int characterLevel;
|
||||
int experiencePoints;
|
||||
unordered_map<string, int> statMap;
|
||||
void setCharacterName(string charName)
|
||||
{
|
||||
//
|
||||
characterName = charName;
|
||||
}
|
||||
string getCharacterName()
|
||||
{
|
||||
//
|
||||
return characterName;
|
||||
}
|
||||
void setCharacterLevel(int charLevel)
|
||||
{
|
||||
//
|
||||
characterLevel = charLevel;
|
||||
}
|
||||
int getCharacterLevel()
|
||||
{
|
||||
//
|
||||
return characterLevel;
|
||||
}
|
||||
void setExperiencePoints(int exp)
|
||||
{
|
||||
//
|
||||
experiencePoints = exp;
|
||||
}
|
||||
int getExperiencePoints()
|
||||
{
|
||||
//
|
||||
return experiencePoints;
|
||||
}
|
||||
void setStats(unordered_map<string, int> statMapInput)
|
||||
{
|
||||
//
|
||||
statMap = statMapInput;
|
||||
}
|
||||
unordered_map<string, int> getStats()
|
||||
{
|
||||
//
|
||||
return statMap;
|
||||
}
|
||||
};
|
||||
|
||||
// do while loop for a menu,
|
||||
// menu options:
|
||||
// 1 - roll dice
|
||||
// 2 - set gamemode
|
||||
// 3 - set file printing (??? may not implement)
|
||||
// 4 - quit dice roller
|
||||
|
||||
// roll dice:
|
||||
// ask user to input XdY[+N] where, X is the number of dice to roll, Y is the sides of the dice,
|
||||
// and N is an optional modifier to apply to all rolls.
|
||||
// random number generate X times, with any number between 1 and Y.
|
||||
// store in a list, sort the list, then reverse the list.
|
||||
// need to parse through the 'dice' using: https://codereview.stackexchange.com/questions/41403/simple-dice-roll-using-stdstring-as-dice-notation
|
||||
// A way to parse the strings would be to use std::string::find() to find the index of the 'd' and std::string::find_first_of() to find the index of the '-' or '+'.
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// print title
|
||||
printf("\nCharles' Character Creator\n");
|
||||
printf("==========================\n");
|
||||
// define the menu selection and gamemode selection
|
||||
MENU_OPTIONS menuSelection = QUIT_CHARACTER_CREATOR;
|
||||
GAME_OPTIONS gameModeSel = PRE_ADD_MODIFIER;
|
||||
// define local variables
|
||||
int menuSelInt = -1;
|
||||
int gameSelInt = 0;
|
||||
int numDice = 0;
|
||||
int numFace = 0;
|
||||
int modifier = 0;
|
||||
int temp = 0;
|
||||
// define a few needed strings related to dice rolling
|
||||
string diceRoll;
|
||||
string newFace;
|
||||
// random number seeder
|
||||
srand((unsigned)time(NULL));
|
||||
// menu controller
|
||||
do
|
||||
{
|
||||
// print out the menu with all of the options available.
|
||||
printf(" Menu Options:\n");
|
||||
printf(" 1: Roll Dice\n");
|
||||
printf(" 2: Set Gamemode\n");
|
||||
printf(" 3: Start Character Creation\n");
|
||||
printf(" 4: Quit Character Creator\n");
|
||||
printf("Select a menu option: ");
|
||||
// ask for the menu selection
|
||||
scanf("%d", &menuSelInt);
|
||||
// print a new line
|
||||
printf("\n");
|
||||
// check to see what menu was selected.
|
||||
if (menuSelInt == 1)
|
||||
{
|
||||
// set the menu selection to start dice rolling.
|
||||
// menuSelection = ROLL_DICE;
|
||||
// ask the user in how they would like to input their dice
|
||||
printf("How would you like to input your rolls?\n");
|
||||
printf(" 1: In Dice Notation\n");
|
||||
printf(" 2: Rolls, Sides, No Modifier\n");
|
||||
printf(" 3: Rolls, Sides, with Modifier\n");
|
||||
printf("Select an option: ");
|
||||
scanf("%d", &menuSelInt);
|
||||
printf("\n");
|
||||
if (menuSelInt == 1)
|
||||
{
|
||||
//
|
||||
menuSelection = ROLL_DICE_NOTATION;
|
||||
}
|
||||
else if (menuSelInt == 2)
|
||||
{
|
||||
//
|
||||
menuSelection = ROLL_DICE_NO_MOD;
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
menuSelection = ROLL_DICE_MOD;
|
||||
}
|
||||
}
|
||||
else if (menuSelInt == 2)
|
||||
{
|
||||
// set the menu selection to move to the select gamemode menu
|
||||
menuSelection = SET_GAMEMODE;
|
||||
}
|
||||
else if (menuSelInt == 3)
|
||||
{
|
||||
// set the menu selection to start creation.
|
||||
menuSelection = START_CHARACTER_CREATOR;
|
||||
}
|
||||
else
|
||||
{
|
||||
// set the menu selection to quit
|
||||
menuSelection = QUIT_CHARACTER_CREATOR;
|
||||
}
|
||||
// start the menu selections
|
||||
switch (menuSelection)
|
||||
{
|
||||
case ROLL_DICE_NOTATION:
|
||||
// ask the user for a roll in dice notation, (modifier optional)
|
||||
printf("Please input your roll in dice notation(XdY[+N]): ");
|
||||
// ask the user for the input
|
||||
cin >> diceRoll;
|
||||
// print a new line
|
||||
printf("\n");
|
||||
try
|
||||
{
|
||||
new Dice(diceRoll);
|
||||
}
|
||||
catch (const std::exception &e)
|
||||
{
|
||||
printf("You've attempted to input %d dice with %d sides, and a modifier of %d\n", numDice, numFace, modifier);
|
||||
std::cerr << e.what() << '\n';
|
||||
}
|
||||
printf("\n");
|
||||
// end the roll dice, in proper notation option
|
||||
break;
|
||||
|
||||
case ROLL_DICE_MOD:
|
||||
// ask the user for number of dice.
|
||||
printf("Please input number of dice: ");
|
||||
// ask the user for the input
|
||||
cin >> numDice;
|
||||
// print a new line
|
||||
printf("\n");
|
||||
// ask the user for number of dice.
|
||||
printf("Please input number of faces: ");
|
||||
// ask the user for the number of faces on the dice
|
||||
cin >> numFace;
|
||||
// print a new line
|
||||
printf("\n");
|
||||
// ask the user for the modifier
|
||||
printf("Please input the modifier: ");
|
||||
// ask the user for the input
|
||||
cin >> modifier;
|
||||
// print a new line
|
||||
printf("\n");
|
||||
try
|
||||
{
|
||||
new Dice(numDice, numFace, modifier);
|
||||
}
|
||||
catch (const std::exception &e)
|
||||
{
|
||||
printf("You've attempted to input %d dice with %d sides, and a modifier of %d\n", numDice, numFace, modifier);
|
||||
std::cerr << e.what() << '\n';
|
||||
}
|
||||
printf("\n");
|
||||
// end the roll dice, with modifier option
|
||||
break;
|
||||
|
||||
case ROLL_DICE_NO_MOD:
|
||||
// ask the user for number of dice.
|
||||
printf("Please input number of dice: ");
|
||||
// ask the user for the input
|
||||
cin >> numDice;
|
||||
// print a new line
|
||||
printf("\n");
|
||||
// ask the user for number of dice.
|
||||
printf("Please input number of faces: ");
|
||||
// ask the user for the number of faces on the dice
|
||||
cin >> numFace;
|
||||
// print a new line
|
||||
printf("\n");
|
||||
try
|
||||
{
|
||||
new Dice(numDice, numFace);
|
||||
}
|
||||
catch (const std::exception &e)
|
||||
{
|
||||
printf("You've attempted to input %d dice with %d sides.\n", numDice, numFace);
|
||||
std::cerr << e.what() << '\n';
|
||||
}
|
||||
printf("\n");
|
||||
// end the roll dice, no modifier option
|
||||
break;
|
||||
|
||||
case SET_GAMEMODE:
|
||||
// have a mode that adds the modifier to EACH 'roll'
|
||||
// aka, roll with advantage/disadvantage
|
||||
// have a mode that adds the modifier AFTER the 'roll'
|
||||
// aka, add multiple dice together, then add the modifier.
|
||||
printf(" Gamemode Options:\n");
|
||||
printf(" 1: Add modifier to each roll (Advantage/Disadvantage Mode)\n");
|
||||
printf(" 2: Add modifier to totaled roll (Battle Roll Mode)\n");
|
||||
printf("Select a mode: ");
|
||||
scanf("%d", &gameSelInt);
|
||||
printf("\n");
|
||||
|
||||
if (gameSelInt == 1)
|
||||
{
|
||||
// set the 'gamemode' to the PRE MODIFIER
|
||||
gameModeSel = PRE_ADD_MODIFIER;
|
||||
}
|
||||
else
|
||||
{
|
||||
// set the 'gamemode' to the POST MODIFIER
|
||||
gameModeSel = POST_ADD_MODIFIER;
|
||||
}
|
||||
|
||||
// finish with the set gamemode menu
|
||||
break;
|
||||
case START_CHARACTER_CREATOR:
|
||||
printf("Character creator works.\n");
|
||||
break;
|
||||
// have to add this line or it won't compile
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} while (menuSelection != QUIT_CHARACTER_CREATOR);
|
||||
|
||||
// print the program end
|
||||
printf("Program End.");
|
||||
// return zero (main fct)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// compiles using "g++ -Wall -pedantic .\hm3.cpp -o .\hm3.exe" - note to programmer
|
||||
|
||||
/*
|
||||
Name: addDiceList
|
||||
Process: iterate through the dice list, and sum the dice
|
||||
Function Input/Parameters: list<int>
|
||||
Function Output/Parameters: ???
|
||||
Function Output/Returned: int
|
||||
Device Input/Device: ???
|
||||
Device Output/Monitor: ???
|
||||
Dependencies: list
|
||||
*/
|
||||
int addDiceList(list<int> inputList)
|
||||
{
|
||||
int returnNum = 0;
|
||||
//
|
||||
for (list<int>::iterator diceItr = inputList.begin(); diceItr != inputList.end(); diceItr++)
|
||||
{
|
||||
//
|
||||
// cout << *diceItr << endl;
|
||||
returnNum = returnNum + *diceItr;
|
||||
}
|
||||
return returnNum;
|
||||
}
|
||||
|
||||
/*
|
||||
Name: displayDiceList
|
||||
Process: iterate through the dice list, and display the dice rolls
|
||||
Function Input/Parameters: list<int>
|
||||
Function Output/Parameters: ???
|
||||
Function Output/Returned: int
|
||||
Device Input/Device: ???
|
||||
Device Output/Monitor: ???
|
||||
Dependencies: list
|
||||
*/
|
||||
void displayDiceList(list<int> inputList)
|
||||
{
|
||||
//
|
||||
for (list<int>::iterator diceItr = inputList.begin(); diceItr != inputList.end(); ++diceItr)
|
||||
{
|
||||
//
|
||||
cout << *diceItr << " ";
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
42
examples/structs.cpp
Normal file
42
examples/structs.cpp
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
struct CDAccountV1
|
||||
{
|
||||
double balance;
|
||||
double interestRate;
|
||||
int term;
|
||||
};
|
||||
|
||||
void getData(CDAccountV1 &theAccount);
|
||||
|
||||
int main()
|
||||
{
|
||||
CDAccountV1 account;
|
||||
getData(account);
|
||||
|
||||
double rateFraction, interest;
|
||||
rateFraction = account.interestRate / 100.0;
|
||||
interest = account.balance * (rateFraction * (account.term / 12.0));
|
||||
account.balance = account.balance + interest;
|
||||
|
||||
cout.setf(ios::fixed);
|
||||
cout.setf(ios::showpoint);
|
||||
cout.precision(2);
|
||||
cout << "When your CD matures in "
|
||||
<< account.term << " months,\n"
|
||||
<< "it will have a balance of $"
|
||||
<< account.balance << endl;
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
void getData(CDAccountV1 &theAccount)
|
||||
{
|
||||
cout << "Enter account balance: $";
|
||||
cin >> theAccount.balance;
|
||||
cout << "Enter account interest rate: ";
|
||||
cin >> theAccount.interestRate;
|
||||
cout << "Enter the number of months until maturity: ";
|
||||
cin >> theAccount.term;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue