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chatserver
| Author | SHA1 | Date | |
|---|---|---|---|
| aad3ecd804 | |||
| f3c913c97c | |||
| a2adaa05a6 |
12 changed files with 186 additions and 372 deletions
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@ -6,7 +6,3 @@ Use the client to communicate with the chatserver by running `python client.py`
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## chatserver information
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Included is the server and client written in Python.
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## pcap information
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A demonstration of the chatserver has been captured with Wireshark in the
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included `demo.pcap` file.
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@ -0,0 +1,77 @@
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import socket
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import sys
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import select
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import os
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BUFFER_SIZE = 1024
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DEFAULT_HOST = 'localhost'
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DEFAULT_PORT = 8181
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def main():
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if len(sys.argv) != 3:
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SERVER_HOST = input(f"Enter server host (default: {DEFAULT_HOST}): ") or DEFAULT_HOST
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SERVER_PORT = input(f"Enter server port (default: {DEFAULT_PORT}): ") or DEFAULT_PORT
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SERVER_PORT = int(SERVER_PORT)
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else:
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SERVER_HOST = sys.argv[1]
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SERVER_PORT = int(sys.argv[2])
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# create a socket object
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client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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try:
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# connect to the server
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client_socket.connect((SERVER_HOST, SERVER_PORT))
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print(f"Connected to chat server at {SERVER_HOST}:{SERVER_PORT}")
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if os.name == 'nt': # Windows-specific logic
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import msvcrt
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client_socket.setblocking(False) # Set the socket to non-blocking mode
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while True:
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# Check for server messages
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try:
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server_message = client_socket.recv(BUFFER_SIZE).decode('utf-8')
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if server_message:
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print(f"\n{server_message}")
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print("> ", end="", flush=True)
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except BlockingIOError:
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pass
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# Check for user input
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if msvcrt.kbhit():
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client_message = input("> ")
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if client_message.strip() == "%!":
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print("Exiting chat...")
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break
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client_socket.send(client_message.encode('utf-8'))
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else: # Linux/Unix-specific logic
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while True:
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# use select to wait for either server messages or user input
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read_sockets, _, _ = select.select([client_socket, sys.stdin], [], [])
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for sock in read_sockets:
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if sock == client_socket:
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# receive message from server
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server_message = client_socket.recv(BUFFER_SIZE).decode('utf-8')
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if not server_message:
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print("Disconnected from server")
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return
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print(f"\n{server_message}")
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print("> ", end="", flush=True)
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else:
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# prompt for user input
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client_message = input()
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if client_message.strip() == "%!":
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print("Exiting chat...")
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return
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client_socket.send(client_message.encode('utf-8'))
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except Exception as e:
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print(f"Error: {e}")
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finally:
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client_socket.close()
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print("Connection closed")
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if __name__ == "__main__":
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main()
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@ -1,11 +1,59 @@
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import socket
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import select
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import uuid
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import pickle
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import os
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CHATPORT = 8181
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BUFFER_SIZE = 1024
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MAX_CONNECT_QUEUE = 10
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DATA_FILE = 'server_data.pkl'
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ADMIN_USERNAME = "admin"
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ADMIN_PASSWORD = "adminpass"
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UUID_FILE = 'uuids.pkl'
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def save_data(client_info, chat_rooms, client_states):
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serializable_client_info = {info["user_id"]: info for sock, info in client_info.items()}
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serializable_chat_rooms = {info["user_id"]: chat_rooms[sock] for sock, info in client_info.items()}
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serializable_client_states = {info["user_id"]: client_states[sock] for sock, info in client_info.items()}
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with open(DATA_FILE, 'wb') as f:
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pickle.dump((serializable_client_info, serializable_chat_rooms, serializable_client_states), f)
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def load_data():
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if os.path.exists(DATA_FILE):
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with open(DATA_FILE, 'rb') as f:
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serializable_client_info, serializable_chat_rooms, serializable_client_states = pickle.load(f)
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client_info = {uuid.UUID(user_id): info for user_id, info in serializable_client_info.items()}
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chat_rooms = {uuid.UUID(user_id): room for user_id, room in serializable_chat_rooms.items()}
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client_states = {uuid.UUID(user_id): state for user_id, state in serializable_client_states.items()}
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return client_info, chat_rooms, client_states
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return {}, {}, {}
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def save_uuids(uuid_dict):
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with open(UUID_FILE, 'wb') as f:
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pickle.dump(uuid_dict, f)
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def load_uuids():
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if os.path.exists(UUID_FILE):
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with open(UUID_FILE, 'rb') as f:
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return pickle.load(f)
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return {}
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def get_client_uuid(client_socket, uuid_dict):
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client_address = client_socket.getpeername()
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client_key = f"{client_address[0]}_{client_address[1]}"
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if client_key in uuid_dict:
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user_id = uuid_dict[client_key]
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else:
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user_id = str(uuid.uuid4())
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uuid_dict[client_key] = user_id
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save_uuids(uuid_dict)
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return user_id
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def main():
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global quitFlag
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# set the flag variable to true for infinite loop
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quitFlag = True
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# create a socket object
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@ -23,14 +71,9 @@ def main():
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# create a list to store the sockets, server and client
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socket_list = [server_socket]
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# since a socket is associated with a username and a chatroom,
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# and each one can only be associated one way at once, use dictionaries to
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# associate with each other.
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usernames = {}
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chat_rooms = {}
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# keep track of the states of each client connected, and if they are
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# technically in an 'unsafe' state like in change username or chatroom mode.
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client_states = {}
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# load persistent data
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client_info, chat_rooms, client_states = load_data()
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uuid_dict = load_uuids()
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# let the user know the server is listening on port CHATPORT.
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print(f"Chatserver listening on port: {CHATPORT}")
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@ -50,6 +93,9 @@ def main():
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client_socket.send(b"\nUse '%!' to exit, or '%?' for help.\n")
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client_socket.send(b"\nType in a username: \n")
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client_states[client_socket] = "WAITING_FOR_USERNAME"
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# Get or generate a unique user ID for the client
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user_id = get_client_uuid(client_socket, uuid_dict)
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client_info[client_socket] = {"user_id": user_id}
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# otherwise the socket is a client socket.
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else:
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# try to receive the message from the client
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@ -58,14 +104,30 @@ def main():
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if message:
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state = client_states.get(sock, "NORMAL")
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if state == "WAITING_FOR_USERNAME":
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usernames[sock] = message.strip()
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chat_rooms[sock] = "default"
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sock.send(b"\nUsername accepted. You are now in the 'default' chatroom.\n")
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client_states[sock] = "NORMAL"
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username = message.strip()
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if username == ADMIN_USERNAME:
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sock.send(b"\nEnter admin password: \n")
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client_states[sock] = "WAITING_FOR_ADMIN_PASSWORD"
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client_info[sock]["username"] = username
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else:
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client_info[sock]["username"] = username
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chat_rooms[sock] = "default"
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sock.send(b"\nUsername accepted. You are now in the 'default' chatroom.\n")
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client_states[sock] = "NORMAL"
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elif state == "WAITING_FOR_ADMIN_PASSWORD":
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password = message.strip()
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if password == ADMIN_PASSWORD:
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sock.send(b"\nAdmin authenticated successfully.\n")
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client_info[sock]["is_admin"] = True
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chat_rooms[sock] = "default"
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client_states[sock] = "NORMAL"
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else:
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sock.send(b"\nInvalid admin password. Please enter a username: \n")
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client_states[sock] = "WAITING_FOR_USERNAME"
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elif state == "WAITING_FOR_NEW_USERNAME":
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usernames[sock] = message.strip()
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client_info[sock]["username"] = message.strip()
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sock.send(b"\nUsername changed successfully.\n")
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print(f"\nClient switched username to {usernames[sock]}.")
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print(f"\nClient switched username to {client_info[sock]['username']}.")
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client_states[sock] = "NORMAL"
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elif state == "WAITING_FOR_NEW_CHATROOM":
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old_chatroom = chat_rooms[sock]
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@ -79,7 +141,7 @@ def main():
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if message.strip() == "%!":
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sock.close()
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socket_list.remove(sock)
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del usernames[sock]
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del client_info[sock]
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del chat_rooms[sock]
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del client_states[sock]
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print("\nClient has closed connection.")
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@ -92,14 +154,38 @@ def main():
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sock.send(b"\t%! : Exit from the Chat Server.\n")
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sock.send(b"\t%* : Switch to another chatroom.\n")
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sock.send(b"\t%$ : Change Username.\n")
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sock.send(b"\t%@ <username> <message> : Send a direct message to a user.\n")
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if client_info[sock].get("is_admin"):
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sock.send(b"\t%stop : Stop the server.\n")
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elif message.strip() == "%*":
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sock.send(b"\nEnter chatroom name: \n")
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client_states[sock] = "WAITING_FOR_NEW_CHATROOM"
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elif message.strip() == "%$":
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sock.send(b"\nEnter new username: \n")
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client_states[sock] = "WAITING_FOR_NEW_USERNAME"
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elif message.strip().startswith("%@ "):
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parts = message.strip().split(' ', 2)
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if len(parts) < 3:
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sock.send(b"\nInvalid direct message format. Use: %@ <username> <message>\n")
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else:
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target_username = parts[1]
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dm_message = parts[2]
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target_sock = None
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for s, info in client_info.items():
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if info.get("username") == target_username:
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target_sock = s
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break
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if target_sock:
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sender_username = client_info[sock]["username"]
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target_sock.send(f"DM from {sender_username}: {dm_message}\n".encode('utf-8'))
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sock.send(b"\nDirect message sent.\n")
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else:
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sock.send(b"\nUser not found.\n")
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elif message.strip() == "%stop" and client_info[sock].get("is_admin"):
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print("\nAdmin has stopped the server.")
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quitFlag = False
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else:
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username = usernames[sock]
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username = client_info[sock]["username"]
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chat_room = chat_rooms[sock]
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send_message = f"{username} >> {message}".encode('utf-8')
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for client_sock in socket_list:
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@ -108,8 +194,8 @@ def main():
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else:
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sock.close()
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socket_list.remove(sock)
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if sock in usernames:
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del usernames[sock]
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if sock in client_info:
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del client_info[sock]
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if sock in chat_rooms:
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old_chatroom = chat_rooms[sock]
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del chat_rooms[sock]
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@ -122,8 +208,8 @@ def main():
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print(f"Error: {err}")
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sock.close()
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socket_list.remove(sock)
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if sock in usernames:
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del usernames[sock]
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if sock in client_info:
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del client_info[sock]
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if sock in chat_rooms:
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old_chatroom = chat_rooms[sock]
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del chat_rooms[sock]
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@ -133,6 +219,8 @@ def main():
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del client_states[sock]
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print("\nClient has closed connection.")
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# Save data before closing the server
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save_data(client_info, chat_rooms, client_states)
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server_socket.close()
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if __name__ == "__main__":
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@ -1,20 +0,0 @@
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CC = gcc -Wall -std=c11 -pedantic
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SOURCES = echoserver.c
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OBJECTS = echoserver.o
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all: echoserver
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echoserver: $(OBJECTS)
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$(CC) $(OBJECTS) -o echoserver
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echoserver.o: echoserver.c
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$(CC) -c echoserver.c -o echoserver.o
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clean:
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rm -f $(OBJECTS) echoserver echoserver.out
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clean_objects:
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rm -f $(OBJECTS)
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run:
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./echoserver
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@ -1,10 +0,0 @@
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# Running the echoserver
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Use `make` to compile the echoserver.
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Use `make run` to run the echoserver. This will run on an infinite loop.
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Use `Ctrl+C` to stop the echoserver.
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## echoserver communication
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Communicating with the server can happen using telnet in TCP mode.
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## echoserver information
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The echoserver runs on TCP port 8888.
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@ -1,150 +0,0 @@
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// header files
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#include "echoserver.h"
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// constants
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// echoserver port is 8888
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#define ECHOPORT 8888
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#define BUFFER_SIZE 1024
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#define MAX_CONNECT_QUEUE 10
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// prototypes
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// main function
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int main(int argc, char **argv)
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{
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// initialize program (variables and structs)
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bool quitFlag = true;
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int socketEchoFD;
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int clientEchoFD;
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int reuseAddrOpt = 1;
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int keepAliveOpt = 1;
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char message[BUFFER_SIZE];
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int messageBytes;
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struct sockaddr_in serverAddr;
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struct sockaddr_storage clientAddr;
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socklen_t clientSize;
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memset(&serverAddr, 0, sizeof(serverAddr));
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memset(&clientAddr, 0, sizeof(clientAddr));
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// define a TCP socket
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socketEchoFD = socket(AF_INET, SOCK_STREAM, 0);
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if(socketEchoFD < 0)
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{
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printf("Unable to create the socket.\n");
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return -1;
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}
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// use the setsockopt function to make the socket accept different configurations
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// allow for the reuse of the address/bind.
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setsockopt(socketEchoFD, SOL_SOCKET, SO_REUSEADDR, &reuseAddrOpt, sizeof(reuseAddrOpt));
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// also need to set the socket to keepalive using setsockopt
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setsockopt(socketEchoFD, SOL_SOCKET, SO_KEEPALIVE, &keepAliveOpt, sizeof(keepAliveOpt));
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// bind the TCP socket to port 8888 / ECHOPORT
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serverAddr.sin_family = AF_INET;
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serverAddr.sin_addr.s_addr = INADDR_ANY;
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serverAddr.sin_port = htons(ECHOPORT);
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int bindCheck = bind(socketEchoFD, &serverAddr, sizeof(serverAddr));
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if(bindCheck < 0)
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{
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printf("Unable to bind the socket to the port or address.\n Is either in use?");
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return -1;
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}
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// use fnctl to set the non-blocking flag for the socket
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fcntl(socketEchoFD, F_SETFL, O_NONBLOCK);
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// the server will now accept client connections by listening.
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listen(socketEchoFD, MAX_CONNECT_QUEUE);
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// create a file descriptor set, to keep track of the sockets in use using fd_set and FD_ZERO?
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fd_set socketList;
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FD_ZERO(&socketList);
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// add the socketEchoFD to the file descriptor set using fd_set
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FD_SET(socketEchoFD, &socketList);
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// max file descriptor, this will be used to 'find' the socket currently connected
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int maxFD = socketEchoFD;
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// while loop that will continue to listen for messages from clients.
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printf("Echoserver listening on port: %d\n", ECHOPORT);
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while (quitFlag)
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{
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// set of active connections
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fd_set activeSet = socketList;
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// use the select() function here to check the set of sockets
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int selectedFD = select(maxFD+1, &activeSet, NULL, NULL, NULL);
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// check to make sure select() didn't error out.
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if(selectedFD == -1)
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{
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//
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printf("\nUnable to select socket to listen to.\n");
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return -1;
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}
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// for loop that loops up to the max file descriptor.
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for(int fileIter = 0; fileIter <= maxFD; fileIter++)
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{
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// check to see if the file descriptor is in the set of sockets using FD_ISSET()
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if(FD_ISSET(fileIter, &activeSet))
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{
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// if the server socket is being written to/read from,
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if(fileIter == socketEchoFD)
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{
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// create a client socket using accept
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clientSize = sizeof(clientAddr);
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clientEchoFD = accept(socketEchoFD, &clientAddr, &clientSize);
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// check to see if the client socket is connected (-1)
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if(clientEchoFD == -1)
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{
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printf("\nCould not connect the client to a socket.\n");
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return -1;
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}
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else
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{
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// set the non blocking flag using fnctl
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fcntl(clientEchoFD, F_SETFL, O_NONBLOCK);
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// add the client socket to the set of file descriptor sockets
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FD_SET(clientEchoFD, &socketList);
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// check to see if the new socket FD is greater than the current max (clientSocket > maxFD)
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if(clientEchoFD > maxFD)
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{
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// if it is, set the new max.
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maxFD = clientEchoFD;
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}
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printf("\nConnected client to socket.\n");
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}
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printf("\nAccepted connection from new client.\n");
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}
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// if the client socket(s) are being written to/read from,
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else
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{
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// grab the data from the client, save to message.
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messageBytes = recv(fileIter, message, BUFFER_SIZE, 0);
|
||||
// make sure that the connection is still open before attempting to send.
|
||||
if(messageBytes <= 0) // old: messageBytes <= 0
|
||||
{
|
||||
// if it is not open, close the socket and remove the socket from the socket list using FD_CLR()
|
||||
close(fileIter);
|
||||
FD_CLR(fileIter, &socketList);
|
||||
printf("\nClient has closed connection.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
// if it is open, send the message back to the client over the client socket
|
||||
send(fileIter, message, messageBytes, 0);
|
||||
printf("\nMessage has been sent back to client.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// close the socket
|
||||
close(socketEchoFD);
|
||||
// profit???
|
||||
return 0;
|
||||
}
|
||||
|
||||
// function definitions
|
||||
|
||||
/*
|
||||
Name: ???
|
||||
Process: ???
|
||||
Function Input/Parameters: ???
|
||||
Function Output/Parameters: ???
|
||||
Function Output/Returned: ???
|
||||
Device Input/Device: ???
|
||||
Device Output/Device: ???
|
||||
Dependencies: ???
|
||||
*/
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
#ifndef ECHOSERVER
|
||||
#define ECHOSERVER
|
||||
|
||||
// included libraries
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/select.h>
|
||||
#include <netdb.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
// data structures
|
||||
|
||||
// function prototypes
|
||||
|
||||
#endif // ECHOSERVER
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
CC = gcc -Wall -std=c11 -pedantic
|
||||
SOURCES = timeserver.c
|
||||
OBJECTS = timeserver.o
|
||||
|
||||
all: timeserver
|
||||
|
||||
timeserver: $(OBJECTS)
|
||||
$(CC) $(OBJECTS) -o timeserver
|
||||
|
||||
timeserver.o: timeserver.c
|
||||
$(CC) -c timeserver.c -o timeserver.o
|
||||
|
||||
clean:
|
||||
rm -f $(OBJECTS) timeserver timeserver.out
|
||||
|
||||
clean_objects:
|
||||
rm -f $(OBJECTS)
|
||||
|
||||
run:
|
||||
./timeserver
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
# Running the timeserver
|
||||
Use `make` to compile the timeserver.
|
||||
Use `make run` to run the timeserver. This will run on an infinite loop.
|
||||
Use `Ctrl+C` to stop the timeserver.
|
||||
|
||||
## timeserver communication
|
||||
Communicating with the server can happen using netcat in UDP mode (-u flag).
|
||||
|
||||
## timeserver information
|
||||
The timeserver runs on UDP port 8888.
|
||||
The timeserver will wait for `time\r\n` to be sent on this port, and if received,
|
||||
will send back a response of the time (in ms) since January 1st, 1970 (UNIX Epoch).
|
||||
|
||||
## pcap information
|
||||
A demonstration of the timeserver has been captured with Wireshark in the
|
||||
included `demo.pcap` file.
|
||||
Binary file not shown.
|
|
@ -1,83 +0,0 @@
|
|||
// header files
|
||||
#include "timeserver.h"
|
||||
|
||||
// constants
|
||||
// timeserver port is 8888
|
||||
#define TIMEPORT 8888
|
||||
#define BUFFER_SIZE 1024
|
||||
|
||||
// prototypes
|
||||
|
||||
// main function
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// initialize program (variables and structs)
|
||||
bool quitFlag = true;
|
||||
int socketTimeFD;
|
||||
char message[BUFFER_SIZE];
|
||||
struct sockaddr_in serverAddr, clientAddr;
|
||||
memset(&serverAddr, 0, sizeof(serverAddr));
|
||||
memset(&clientAddr, 0, sizeof(clientAddr));
|
||||
// define a UDP socket
|
||||
socketTimeFD = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if(socketTimeFD < 0)
|
||||
{
|
||||
printf("Unable to create the socket.");
|
||||
return -1;
|
||||
}
|
||||
// bind the UDP socket to port 8888 / TIMEPORT
|
||||
serverAddr.sin_family = AF_INET;
|
||||
serverAddr.sin_addr.s_addr = INADDR_ANY;
|
||||
serverAddr.sin_port = htons(TIMEPORT);
|
||||
int bindCheck = bind(socketTimeFD, &serverAddr, sizeof(serverAddr));
|
||||
if(bindCheck < 0)
|
||||
{
|
||||
printf("Unable to bind the socket to the port or address.\n Is either in use?");
|
||||
return -1;
|
||||
}
|
||||
// while loop to see if the "time\r\n" has been received (recv call?)
|
||||
printf("Timeserver listening on port: %d\n", TIMEPORT);
|
||||
while(quitFlag)
|
||||
{
|
||||
int clientAddrLen;
|
||||
int receivedDataLen;
|
||||
// grab the data from the client
|
||||
receivedDataLen = recvfrom(socketTimeFD, message, BUFFER_SIZE, MSG_WAITALL, &clientAddr, &clientAddrLen);
|
||||
message[receivedDataLen] = '\0';
|
||||
// if "time\r\n" is received, then send() back the linux epoch.
|
||||
if(strcmp(message, "time\n") == 0 || strcmp(message, "time\r\n") == 0)
|
||||
{
|
||||
// setup the reply message
|
||||
char reply[BUFFER_SIZE];
|
||||
// add the current time to the reply
|
||||
sprintf(reply, "%d", time(NULL));
|
||||
// send the reply to the requestee
|
||||
sendto(socketTimeFD, (const char *)reply, strlen(reply), 0, (const struct sockaddr *) &clientAddr, clientAddrLen);
|
||||
// log the time command recv'd
|
||||
printf("\nServer received time. Replied with: %d\n", time(NULL));
|
||||
}
|
||||
else if (strcmp(message, "close\n") == 0 || strcmp(message, "quit\n") == 0 || strcmp(message, "q\n") == 0)
|
||||
{
|
||||
// if the server recv'd the close command, then close the server.
|
||||
printf("\nServer received close.\n");
|
||||
quitFlag = false;
|
||||
}
|
||||
}
|
||||
// close the socket
|
||||
close(socketTimeFD);
|
||||
// profit???
|
||||
return 0;
|
||||
}
|
||||
|
||||
// function definitions
|
||||
|
||||
/*
|
||||
Name: ???
|
||||
Process: ???
|
||||
Function Input/Parameters: ???
|
||||
Function Output/Parameters: ???
|
||||
Function Output/Returned: ???
|
||||
Device Input/Device: ???
|
||||
Device Output/Device: ???
|
||||
Dependencies: ???
|
||||
*/
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
#ifndef TIMESERVER
|
||||
#define TIMESERVER
|
||||
|
||||
// included libraries
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netdb.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
|
||||
// data structures
|
||||
|
||||
// function prototypes
|
||||
|
||||
#endif // TIMESERVER
|
||||
Loading…
Add table
Add a link
Reference in a new issue