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28 commits

Author SHA1 Message Date
85fffced60 Try two of fixing the webclient. 2025-03-28 21:24:02 -07:00
5816378f86 Fix the webclient rendering markdown incorrectly? 2025-03-28 21:21:49 -07:00
1c185b309f Fix the webclient rendering the message. 2025-03-28 21:16:45 -07:00
4b7fe624bb Add markdown support to the webclient 2025-03-28 21:08:56 -07:00
88e58bb79c Fix the Direct Message functionality for all the client options? 2025-03-28 20:55:00 -07:00
20b2702fcf Add the send direct message route for the REST API. 2025-03-28 20:42:38 -07:00
e12f8497f4 Attempt to fix the Direct Messaging capabilities for the clients. 2025-03-28 20:09:00 -07:00
66202e154b Modify the server and webclient to allow for timestamps and the room that the message came from. 2025-03-28 19:59:13 -07:00
21820453bd Fix the webclient pulling the history from the wrong port... 2025-03-28 19:33:29 -07:00
ab41114b16 Fix the CORS issue that arose again? 2025-03-28 19:28:44 -07:00
72c6735cba Attempt four of making the webclient work with message history. 2025-03-28 19:07:36 -07:00
9e8158a5c0 Attempt three? at making the message history pop back up for a room. 2025-03-28 18:51:47 -07:00
2c02fde8c5 Attempt to fix the message history for the webclient and REST API. 2025-03-28 18:42:57 -07:00
8a1728f083 Add new features to the webclient, and allow for message history to be displayed in the webclient. 2025-03-28 18:29:23 -07:00
20287030ac Improve the selfhosted webclient with a few new buttons! 2025-03-28 18:18:51 -07:00
38e5049447 Allow the webclient to have a default for the WebSocket server to default to where it's hosted. 2025-03-28 17:46:25 -07:00
2c9a3bc68a Add a 'menu bar' at the top of the selfhosted webclient. 2025-03-28 10:17:45 -07:00
c5eab3f695 Centralize the message and command handling, so that any client can use it. 2025-03-28 10:08:54 -07:00
093da92186 Modify the server to allow for universal message handling. 2025-03-27 18:56:29 -07:00
8f9f786b23 Fixed the CORS policy? 2025-03-27 18:44:34 -07:00
bd32940581 Fix the webclient attempt four. 2025-03-27 18:39:41 -07:00
1e2a7572a6 Attempt two of fixing the webclient. 2025-03-27 18:35:47 -07:00
0fd8ce7788 Attempted fix for the selfhosted webclient. 2025-03-27 18:30:18 -07:00
44cdbde003 Modify the selfhosted webclient. Tried to fix the errors? The server has been modified too to try and compensate for errors. 2025-03-27 12:22:18 -07:00
dab35d9832 Modify the server to add a REST API that allows for server-side message history, and a selfhosted webclient. The client remains unchanged, but maintains backwards compat with the server. 2025-03-27 11:56:06 -07:00
aad3ecd804 Allow for both Windows and Linux to use the same 'client' 2025-03-19 18:38:20 -07:00
f3c913c97c This branch has the chatserverplus stuff in it, copied over the client, removed the unnecessary files included. 2025-03-19 17:52:34 -07:00
a2adaa05a6 Add lots of functionality to the server codebase. 2025-03-12 21:09:40 -07:00
14 changed files with 863 additions and 416 deletions

View file

@ -6,7 +6,3 @@ Use the client to communicate with the chatserver by running `python client.py`
## chatserver information ## chatserver information
Included is the server and client written in Python. Included is the server and client written in Python.
## pcap information
A demonstration of the chatserver has been captured with Wireshark in the
included `demo.pcap` file.

View file

@ -0,0 +1,77 @@
import socket
import sys
import select
import os
BUFFER_SIZE = 1024
DEFAULT_HOST = 'localhost'
DEFAULT_PORT = 8181
def main():
if len(sys.argv) != 3:
SERVER_HOST = input(f"Enter server host (default: {DEFAULT_HOST}): ") or DEFAULT_HOST
SERVER_PORT = input(f"Enter server port (default: {DEFAULT_PORT}): ") or DEFAULT_PORT
SERVER_PORT = int(SERVER_PORT)
else:
SERVER_HOST = sys.argv[1]
SERVER_PORT = int(sys.argv[2])
# create a socket object
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
# connect to the server
client_socket.connect((SERVER_HOST, SERVER_PORT))
print(f"Connected to chat server at {SERVER_HOST}:{SERVER_PORT}")
if os.name == 'nt': # Windows-specific logic
import msvcrt
client_socket.setblocking(False) # Set the socket to non-blocking mode
while True:
# Check for server messages
try:
server_message = client_socket.recv(BUFFER_SIZE).decode('utf-8')
if server_message:
print(f"\n{server_message}")
print("> ", end="", flush=True)
except BlockingIOError:
pass
# Check for user input
if msvcrt.kbhit():
client_message = input("> ")
if client_message.strip() == "%!":
print("Exiting chat...")
break
client_socket.send(client_message.encode('utf-8'))
else: # Linux/Unix-specific logic
while True:
# use select to wait for either server messages or user input
read_sockets, _, _ = select.select([client_socket, sys.stdin], [], [])
for sock in read_sockets:
if sock == client_socket:
# receive message from server
server_message = client_socket.recv(BUFFER_SIZE).decode('utf-8')
if not server_message:
print("Disconnected from server")
return
print(f"\n{server_message}")
print("> ", end="", flush=True)
else:
# prompt for user input
client_message = input()
if client_message.strip() == "%!":
print("Exiting chat...")
return
client_socket.send(client_message.encode('utf-8'))
except Exception as e:
print(f"Error: {e}")
finally:
client_socket.close()
print("Connection closed")
if __name__ == "__main__":
main()

View file

@ -1,71 +1,414 @@
import socket import socket
import select import select
import uuid
import pickle
import os
import threading
from flask import Flask, request, jsonify
from flask_socketio import SocketIO, emit, join_room, leave_room
from flask_cors import CORS
from datetime import datetime # Import for timestamps
import markdown # Import the markdown library
# Flask app for REST API and WebSocket
app = Flask(__name__)
socketio = SocketIO(app, cors_allowed_origins="*") # Allow all origins
# Enable CORS for the Flask app
CORS(app)
CHATPORT = 8181 CHATPORT = 8181
BUFFER_SIZE = 1024 BUFFER_SIZE = 1024
MAX_CONNECT_QUEUE = 10 MAX_CONNECT_QUEUE = 10
DATA_FILE = 'server_data.pkl'
UUID_FILE = 'uuids.pkl'
def main(): # Global variables for chat server
# set the flag variable to true for infinite loop socket_list = []
client_info = {}
chat_rooms = {}
client_states = {}
uuid_dict = {}
message_history = {} # New: Store message history for each chat room
server_socket = None
quitFlag = True quitFlag = True
# create a socket object
# Utility functions
def save_data(client_info, chat_rooms, client_states):
serializable_client_info = {info["user_id"]: info for sock, info in client_info.items()}
serializable_chat_rooms = {info["user_id"]: chat_rooms[sock] for sock, info in client_info.items()}
serializable_client_states = {info["user_id"]: client_states[sock] for sock, info in client_info.items()}
with open(DATA_FILE, 'wb') as f:
pickle.dump((serializable_client_info, serializable_chat_rooms, serializable_client_states), f)
def load_data():
if os.path.exists(DATA_FILE):
with open(DATA_FILE, 'rb') as f:
serializable_client_info, serializable_chat_rooms, serializable_client_states = pickle.load(f)
client_info = {uuid.UUID(user_id): info for user_id, info in serializable_client_info.items()}
chat_rooms = {uuid.UUID(user_id): room for user_id, room in serializable_chat_rooms.items()}
client_states = {uuid.UUID(user_id): state for user_id, state in serializable_client_states.items()}
return client_info, chat_rooms, client_states
return {}, {}, {}
def save_uuids(uuid_dict):
with open(UUID_FILE, 'wb') as f:
pickle.dump(uuid_dict, f)
def load_uuids():
if os.path.exists(UUID_FILE):
with open(UUID_FILE, 'rb') as f:
return pickle.load(f)
return {}
def get_client_uuid(client_socket, uuid_dict):
client_address = client_socket.getpeername()
client_key = f"{client_address[0]}_{client_address[1]}"
if client_key in uuid_dict:
user_id = uuid_dict[client_key]
else:
user_id = str(uuid.uuid4())
uuid_dict[client_key] = user_id
save_uuids(uuid_dict)
return user_id
def handle_message(username, chat_room, message):
"""Store the message in history and broadcast it to all clients."""
# Add a timestamp to the message
timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
# Convert the message to HTML using Markdown
html_message = markdown.markdown(message)
# Store the message in the chat room's history
if chat_room not in message_history:
message_history[chat_room] = []
message_history[chat_room].append(f"[{timestamp}] {username}: {message}")
# Broadcast the message to WebSocket clients in the chat room
socketio.emit('message', {
'username': username,
'message': html_message, # Send the HTML-rendered message
'timestamp': timestamp,
'chat_room': chat_room
}, room=chat_room)
# Broadcast the message to socket-based clients in the chat room
send_message = f"[{timestamp}] {username} >> {message}".encode('utf-8')
for client_sock in socket_list:
if client_sock != server_socket and chat_rooms.get(client_sock) == chat_room:
client_sock.send(send_message)
def handle_command(username, chat_room, command, sock=None):
"""Process commands sent by clients."""
if command.strip() == "%?":
help_message = (
"Help: (%?)\n"
"Send messages like normal. Use enter to send a message.\n"
"Available Commands:\n"
"\t%? : Show this help prompt.\n"
"\t%! : Exit from the Chat Server.\n"
"\t%* : Switch to another chatroom.\n"
"\t%$ : Change Username.\n"
"\t%@ <username> <message> : Send a direct message to a user.\n"
)
if sock:
sock.send(help_message.encode('utf-8'))
else:
socketio.emit('message', {'username': 'Server', 'message': help_message}, room=chat_room)
return
if command.strip() == "%*":
if sock:
sock.send(b"\nEnter chatroom name: \n")
client_states[sock] = "WAITING_FOR_NEW_CHATROOM"
else:
socketio.emit('message', {'username': 'Server', 'message': "Enter chatroom name:"}, room=chat_room)
return
if command.strip() == "%$":
if sock:
sock.send(b"\nEnter new username: \n")
client_states[sock] = "WAITING_FOR_NEW_USERNAME"
else:
socketio.emit('message', {'username': 'Server', 'message': "Enter new username:"}, room=chat_room)
return
if command.strip().startswith("%@ "):
parts = command.strip().split(' ', 2)
if len(parts) < 3:
error_message = "Invalid direct message format. Use: %@ <username> <message>"
if sock:
sock.send(f"\n{error_message}\n".encode('utf-8'))
else:
socketio.emit('message', {'username': 'Server', 'message': error_message}, room=chat_room)
else:
target_username = parts[1]
dm_message = parts[2]
timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
# Check if the target is a socket-based client
target_sock = None
for s, info in client_info.items():
if not info.get("is_websocket") and info.get("username") == target_username:
target_sock = s
break
# Check if the target is a WebSocket client
target_websocket_sid = None
for sid, info in client_info.items():
if info.get("is_websocket") and info.get("username") == target_username:
target_websocket_sid = sid
break
if target_sock:
# Send the direct message to the socket-based client
sender_username = username
target_sock.send(f"[{timestamp}] DM from {sender_username}: {dm_message}\n".encode('utf-8'))
if sock:
sock.send(f"[{timestamp}] Direct message sent.\n".encode('utf-8'))
elif target_websocket_sid:
# Send the direct message to the WebSocket client
socketio.emit('message', {
'username': username,
'message': dm_message,
'timestamp': timestamp,
'chat_room': 'Direct Message'
}, to=target_websocket_sid)
if sock:
sock.send(f"[{timestamp}] Direct message sent.\n".encode('utf-8'))
else:
# Target user not found
error_message = "User not found."
if sock:
sock.send(f"\n{error_message}\n".encode('utf-8'))
else:
socketio.emit('message', {'username': 'Server', 'message': error_message}, room=chat_room)
return
if command.strip() == "%stop":
if client_info.get(sock, {}).get("is_admin"):
print("\nAdmin has stopped the server.")
global quitFlag
quitFlag = False
if sock:
sock.send(b"\nServer is stopping...\n")
else:
socketio.emit('message', {'username': 'Server', 'message': "Server is stopping..."}, room=chat_room)
else:
error_message = "You do not have permission to stop the server."
if sock:
sock.send(f"\n{error_message}\n".encode('utf-8'))
else:
socketio.emit('message', {'username': 'Server', 'message': error_message}, room=chat_room)
return
# REST API Endpoints
@app.route('/send_message', methods=['POST'])
def send_message():
"""Send a message to a specific chat room."""
data = request.json
username = data.get('username')
chat_room = data.get('chat_room', 'default')
message = data.get('message')
if not username or not message:
return jsonify({"error": "Username and message are required"}), 400
if message.strip().startswith("%"):
handle_command(username, chat_room, message)
else:
handle_message(username, chat_room, message)
return jsonify({"status": "Message sent and processed"}), 200
@app.route('/create_chatroom', methods=['POST'])
def create_chatroom():
"""Create a new chat room."""
data = request.json
chat_room = data.get('chat_room')
if not chat_room:
return jsonify({"error": "Chat room name is required"}), 400
# Add logic to create a chat room (if needed)
return jsonify({"status": f"Chat room '{chat_room}' created"}), 200
@app.route('/get_messages', methods=['GET'])
def get_messages():
"""Retrieve messages for a specific user (not implemented here)."""
# You can implement a message queue or buffer for each user to store messages
return jsonify({"error": "Not implemented"}), 501
@app.route('/get_history', methods=['GET'])
def get_history():
"""Retrieve message history for a specific chat room."""
chat_room = request.args.get('chat_room', 'default')
if chat_room not in message_history:
return jsonify({"messages": []}) # Return an empty list if no history exists
# Return the full message history with timestamps
return jsonify({"messages": message_history[chat_room]})
@app.route('/send_direct_message', methods=['POST'])
def send_direct_message():
"""Send a direct message to a specific user."""
data = request.json
sender_username = data.get('sender_username')
target_username = data.get('target_username')
message = data.get('message')
if not sender_username or not target_username or not message:
return jsonify({"error": "Sender username, target username, and message are required"}), 400
timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
# Check if the target is a socket-based client
target_sock = None
for s, info in client_info.items():
if not info.get("is_websocket") and info.get("username") == target_username:
target_sock = s
break
# Check if the target is a WebSocket client
target_websocket_sid = None
for sid, info in client_info.items():
if info.get("is_websocket") and info.get("username") == target_username:
target_websocket_sid = sid
break
if target_sock:
# Send the direct message to the socket-based client
target_sock.send(f"[{timestamp}] DM from {sender_username}: {message}\n".encode('utf-8'))
return jsonify({"status": "Direct message sent to socket-based client"}), 200
elif target_websocket_sid:
# Send the direct message to the WebSocket client
socketio.emit('message', {
'username': sender_username,
'message': message,
'timestamp': timestamp,
'chat_room': 'Direct Message'
}, to=target_websocket_sid)
return jsonify({"status": "Direct message sent to WebSocket client"}), 200
else:
# Target user not found
return jsonify({"error": "Target user not found"}), 404
# WebSocket event handlers
@socketio.on('connect')
def handle_connect():
print("WebSocket client connected")
# Assign a unique ID to the WebSocket client
user_id = str(uuid.uuid4())
client_info[request.sid] = {"user_id": user_id, "username": None, "is_websocket": True}
print(f"WebSocket client registered with ID: {user_id}")
@socketio.on('disconnect')
def handle_disconnect():
print("WebSocket client disconnected")
@socketio.on('join')
def handle_join(data):
print(f"Received join event: {data}")
username = data.get('username')
chat_room = data.get('chat_room', 'default')
if not username:
emit('error', {'message': 'Username is required'})
return
# Update client info for WebSocket clients
client_info[request.sid]["username"] = username
client_info[request.sid]["chat_room"] = chat_room
join_room(chat_room)
emit('message', {'username': 'Server', 'message': f"{username} has joined the chat room '{chat_room}'."}, room=chat_room)
@socketio.on('leave')
def handle_leave(data):
username = data.get('username')
chat_room = data.get('chat_room', 'default')
leave_room(chat_room)
emit('message', {'message': f"{username} has left the chat room '{chat_room}'."}, room=chat_room)
@socketio.on('send_message')
def handle_send_message(data):
print(f"Received send_message event: {data}")
username = data.get('username')
chat_room = data.get('chat_room', 'default')
message = data.get('message')
if not username or not message:
emit('error', {'message': 'Username and message are required'})
return
if message.strip().startswith("%"):
handle_command(username, chat_room, message)
else:
handle_message(username, chat_room, message)
# Chat server logic
def chat_server():
global quitFlag, server_socket, socket_list, client_info, chat_rooms, client_states, uuid_dict
# Create and configure the server socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# set the socket options, SO_REUSEADDR allows to reuse the same port
# SO_KEEPALIVE enables the socket to send keepalive messages
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1) server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
# bind the socket to the address and port
server_socket.bind(('', CHATPORT)) server_socket.bind(('', CHATPORT))
# listen for incoming connections
server_socket.listen(MAX_CONNECT_QUEUE) server_socket.listen(MAX_CONNECT_QUEUE)
# set the server socket to non-blocking
server_socket.setblocking(False) server_socket.setblocking(False)
# create a list to store the sockets, server and client socket_list.append(server_socket)
socket_list = [server_socket] print(f"Chat server listening on port {CHATPORT}")
# since a socket is associated with a username and a chatroom,
# and each one can only be associated one way at once, use dictionaries to
# associate with each other.
usernames = {}
chat_rooms = {}
# keep track of the states of each client connected, and if they are
# technically in an 'unsafe' state like in change username or chatroom mode.
client_states = {}
# let the user know the server is listening on port CHATPORT.
print(f"Chatserver listening on port: {CHATPORT}")
# infinite loop for the program
while quitFlag: while quitFlag:
# use the select function to monitor the sockets
read_sockets, _, _ = select.select(socket_list, [], []) read_sockets, _, _ = select.select(socket_list, [], [])
# loop through the sockets
for sock in read_sockets: for sock in read_sockets:
# if the socket is the server socket, accept the connection
if sock == server_socket: if sock == server_socket:
# Accept new client connections
client_socket, client_address = server_socket.accept() client_socket, client_address = server_socket.accept()
client_socket.setblocking(False) client_socket.setblocking(False)
socket_list.append(client_socket) socket_list.append(client_socket)
print("\nAccepted connection from new client.") print(f"Accepted connection from {client_address}")
client_socket.send(b"\nWelcome to the chat server!\n") client_socket.send(b"Welcome to the chat server!\n")
client_socket.send(b"\nUse '%!' to exit, or '%?' for help.\n") client_socket.send(b"Type in a username: \n")
client_socket.send(b"\nType in a username: \n")
client_states[client_socket] = "WAITING_FOR_USERNAME" client_states[client_socket] = "WAITING_FOR_USERNAME"
# otherwise the socket is a client socket. user_id = get_client_uuid(client_socket, uuid_dict)
client_info[client_socket] = {"user_id": user_id}
else: else:
# try to receive the message from the client # Handle client messages
try: try:
message = sock.recv(BUFFER_SIZE).decode('utf-8') message = sock.recv(BUFFER_SIZE).decode('utf-8')
if message: if message:
state = client_states.get(sock, "NORMAL") state = client_states.get(sock, "NORMAL")
if state == "WAITING_FOR_USERNAME": if state == "WAITING_FOR_USERNAME":
usernames[sock] = message.strip() username = message.strip()
if username == "admin":
sock.send(b"\nEnter admin password: \n")
client_states[sock] = "WAITING_FOR_ADMIN_PASSWORD"
client_info[sock]["username"] = username
else:
client_info[sock]["username"] = username
chat_rooms[sock] = "default" chat_rooms[sock] = "default"
sock.send(b"\nUsername accepted. You are now in the 'default' chatroom.\n") sock.send(b"\nUsername accepted. You are now in the 'default' chatroom.\n")
client_states[sock] = "NORMAL" client_states[sock] = "NORMAL"
elif state == "WAITING_FOR_ADMIN_PASSWORD":
password = message.strip()
if password == "adminpass":
sock.send(b"\nAdmin authenticated successfully.\n")
client_info[sock]["is_admin"] = True
chat_rooms[sock] = "default"
client_states[sock] = "NORMAL"
else:
sock.send(b"\nInvalid admin password. Please enter a username: \n")
client_states[sock] = "WAITING_FOR_USERNAME"
elif state == "WAITING_FOR_NEW_USERNAME": elif state == "WAITING_FOR_NEW_USERNAME":
usernames[sock] = message.strip() client_info[sock]["username"] = message.strip()
sock.send(b"\nUsername changed successfully.\n") sock.send(b"\nUsername changed successfully.\n")
print(f"\nClient switched username to {usernames[sock]}.") print(f"\nClient switched username to {client_info[sock]['username']}.")
client_states[sock] = "NORMAL" client_states[sock] = "NORMAL"
elif state == "WAITING_FOR_NEW_CHATROOM": elif state == "WAITING_FOR_NEW_CHATROOM":
old_chatroom = chat_rooms[sock] old_chatroom = chat_rooms[sock]
@ -79,37 +422,22 @@ def main():
if message.strip() == "%!": if message.strip() == "%!":
sock.close() sock.close()
socket_list.remove(sock) socket_list.remove(sock)
del usernames[sock] del client_info[sock]
del chat_rooms[sock] del chat_rooms[sock]
del client_states[sock] del client_states[sock]
print("\nClient has closed connection.") print("\nClient has closed connection.")
elif message.strip() == "%?":
print("\nClient requested help.")
sock.send(b"Help: (%?)\n")
sock.send(b"Send messages like normal. Use enter to send a message.\n")
sock.send(b"Available Commands:\n")
sock.send(b"\t%? : Show this help prompt.\n")
sock.send(b"\t%! : Exit from the Chat Server.\n")
sock.send(b"\t%* : Switch to another chatroom.\n")
sock.send(b"\t%$ : Change Username.\n")
elif message.strip() == "%*":
sock.send(b"\nEnter chatroom name: \n")
client_states[sock] = "WAITING_FOR_NEW_CHATROOM"
elif message.strip() == "%$":
sock.send(b"\nEnter new username: \n")
client_states[sock] = "WAITING_FOR_NEW_USERNAME"
else: else:
username = usernames[sock] if message.strip().startswith("%"):
handle_command(client_info[sock]["username"], chat_rooms[sock], message, sock)
else:
username = client_info[sock]["username"]
chat_room = chat_rooms[sock] chat_room = chat_rooms[sock]
send_message = f"{username} >> {message}".encode('utf-8') handle_message(username, chat_room, message)
for client_sock in socket_list:
if client_sock != server_socket and chat_rooms.get(client_sock) == chat_room:
client_sock.send(send_message)
else: else:
sock.close() sock.close()
socket_list.remove(sock) socket_list.remove(sock)
if sock in usernames: if sock in client_info:
del usernames[sock] del client_info[sock]
if sock in chat_rooms: if sock in chat_rooms:
old_chatroom = chat_rooms[sock] old_chatroom = chat_rooms[sock]
del chat_rooms[sock] del chat_rooms[sock]
@ -122,8 +450,8 @@ def main():
print(f"Error: {err}") print(f"Error: {err}")
sock.close() sock.close()
socket_list.remove(sock) socket_list.remove(sock)
if sock in usernames: if sock in client_info:
del usernames[sock] del client_info[sock]
if sock in chat_rooms: if sock in chat_rooms:
old_chatroom = chat_rooms[sock] old_chatroom = chat_rooms[sock]
del chat_rooms[sock] del chat_rooms[sock]
@ -133,7 +461,14 @@ def main():
del client_states[sock] del client_states[sock]
print("\nClient has closed connection.") print("\nClient has closed connection.")
# Save data before shutting down
save_data(client_info, chat_rooms, client_states)
server_socket.close() server_socket.close()
if __name__ == "__main__": if __name__ == "__main__":
main() # Start the chat server in a separate thread
server_thread = threading.Thread(target=chat_server, daemon=True)
server_thread.start()
# Start the Flask REST API and WebSocket server
socketio.run(app, host='0.0.0.0', port=5000)

View file

@ -0,0 +1,376 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Web Chat Client</title>
<script src="https://cdn.socket.io/4.5.0/socket.io.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/marked/marked.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/dompurify/dist/purify.min.js"></script>
<style>
/* Light Mode Styles */
body.light-mode {
font-family: Arial, sans-serif;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
height: 100vh;
background-color: white;
color: black;
}
body.light-mode #topBar {
background-color: #007bff;
color: white;
}
body.light-mode #topBar button {
background-color: white;
color: #007bff;
}
body.light-mode #topBar button:hover {
background-color: #e6e6e6;
}
body.light-mode #chat {
background-color: #f9f9f9;
}
body.light-mode #messageInput button {
background-color: #007bff;
color: white;
}
body.light-mode #messageInput button:hover {
background-color: #0056b3;
}
/* Dark Mode Styles */
body.dark-mode {
font-family: Arial, sans-serif;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
height: 100vh;
background-color: #121212;
color: white;
}
body.dark-mode #topBar {
background-color: #1e1e1e;
color: white;
}
body.dark-mode #topBar button {
background-color: #333;
color: white;
}
body.dark-mode #topBar button:hover {
background-color: #555;
}
body.dark-mode #chat {
background-color: #1e1e1e;
}
body.dark-mode #messageInput button {
background-color: #333;
color: white;
}
body.dark-mode #messageInput button:hover {
background-color: #555;
}
/* Shared Styles */
#topBar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px;
}
#topBar span {
font-size: 16px;
}
#chat {
flex: 1;
overflow-y: auto;
padding: 10px;
border-bottom: 1px solid #ccc;
}
#messageInput {
display: flex;
padding: 10px;
}
#messageInput input {
flex: 1;
padding: 10px;
font-size: 16px;
}
#messageInput button {
padding: 10px;
font-size: 16px;
border: none;
cursor: pointer;
border-radius: 5px;
}
</style>
</head>
<body class="dark-mode">
<!-- Top Bar -->
<div id="topBar">
<span id="userInfo">Username: <strong id="currentUsername"></strong> | Chat Room: <strong id="currentChatRoom"></strong> | Server: <strong id="currentServer"></strong></span>
<div>
<button onclick="changeUsername()">Change Username</button>
<button onclick="changeChatRoom()">Change Chat Room</button>
<button onclick="toggleTheme()">Toggle Theme</button>
<button onclick="disconnectServer()">Disconnect</button>
<button onclick="changeServer()">Change Server</button>
</div>
</div>
<!-- Chat Messages -->
<div id="chat"></div>
<!-- Message Input -->
<div id="messageInput">
<input type="text" id="message" placeholder="Type a message..." onkeydown="handleKeyPress(event)">
<button onclick="sendMessage()">Send</button>
</div>
<script>
// Determine the default server URL based on the web client's host
const defaultServerUrl = `${window.location.protocol}//${window.location.hostname}:5000`;
// Ask the user for the server URL, defaulting to the web client's host
let serverUrl = prompt(`Enter the WebSocket server URL (default: ${defaultServerUrl}):`) || defaultServerUrl;
// Connect to the WebSocket server
const socket = io(serverUrl);
const chatDiv = document.getElementById('chat');
const messageInput = document.getElementById('message');
const currentUsernameElement = document.getElementById('currentUsername');
const currentChatRoomElement = document.getElementById('currentChatRoom');
const currentServerElement = document.getElementById('currentServer');
// Set the initial server URL in the top bar
currentServerElement.textContent = serverUrl;
// Ask the user for their username and chat room
let username = prompt("Enter your username:") || "Anonymous";
let chatRoom = prompt("Enter chat room (default: 'default')") || "default";
// Update the top bar with the current username and chat room
currentUsernameElement.textContent = username;
currentChatRoomElement.textContent = chatRoom;
// Join the chat room
console.log('Joining chat room:', { username: username, chat_room: chatRoom });
socket.emit('join', { username: username, chat_room: chatRoom });
// Fetch message history for the initial chat room
const serverBaseUrl = `${window.location.protocol}//${window.location.hostname}:5000`;
fetch(`${serverBaseUrl}/get_history?chat_room=${encodeURIComponent(chatRoom)}`)
.then(response => {
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
return response.json();
})
.then(data => {
if (data.messages && data.messages.length > 0) {
// Display each message in the chat history
data.messages.forEach(message => {
const messageElement = document.createElement('div');
messageElement.textContent = message;
chatDiv.appendChild(messageElement);
});
chatDiv.scrollTop = chatDiv.scrollHeight; // Auto-scroll to the bottom
} else {
console.log("No message history found for this chat room.");
}
})
.catch(error => {
console.error("Error fetching message history:", error);
});
// Log connection status
socket.on('connect', () => {
console.log('Connected to WebSocket server');
});
socket.on('disconnect', () => {
console.log('Disconnected from WebSocket server');
});
// Listen for messages from the server
socket.on('message', (data) => {
const messageElement = document.createElement('div');
// Create a span for the metadata (timestamp, username, chat room)
const metadataSpan = document.createElement('span');
const timestamp = data.timestamp ? `[${data.timestamp}]` : '';
const chatRoomInfo = data.chat_room ? `(${data.chat_room})` : '';
metadataSpan.textContent = `${timestamp} ${data.username || 'Server'} ${chatRoomInfo}: `;
metadataSpan.style.fontWeight = 'bold'; // Optional: Make metadata bold
// Render the message as HTML using marked.js
let renderedMessage = marked.parse(data.message);
// Remove wrapping <p> tags if they exist
if (renderedMessage.startsWith('<p>') && renderedMessage.endsWith('</p>')) {
renderedMessage = renderedMessage.slice(3, -4); // Remove <p> and </p>
}
// Sanitize the HTML using DOMPurify
const sanitizedMessage = DOMPurify.sanitize(renderedMessage);
// Create a span for the message content
const messageContentSpan = document.createElement('span');
messageContentSpan.innerHTML = sanitizedMessage;
// Append the metadata and message content to the message element
messageElement.appendChild(metadataSpan);
messageElement.appendChild(messageContentSpan);
// Append the message element to the chat div
chatDiv.appendChild(messageElement);
chatDiv.scrollTop = chatDiv.scrollHeight; // Auto-scroll to the bottom
});
// Send a message to the server
function sendMessage() {
const message = messageInput.value;
if (message.trim() !== '') {
console.log('Sending message:', { username: username, chat_room: chatRoom, message: message });
socket.emit('send_message', { username: username, chat_room: chatRoom, message: message });
messageInput.value = ''; // Clear the input field
}
}
// Handle the "Enter" key to send a message
function handleKeyPress(event) {
if (event.key === "Enter") {
sendMessage();
}
}
// Change the username
function changeUsername() {
const newUsername = prompt("Enter your new username:");
if (newUsername && newUsername.trim() !== "") {
username = newUsername.trim();
currentUsernameElement.textContent = username;
console.log(`Username changed to: ${username}`);
socket.emit('send_message', { username: 'Server', chat_room: chatRoom, message: `${username} has changed their username.` });
}
}
// Change the chat room
function changeChatRoom() {
const newChatRoom = prompt("Enter the new chat room:");
if (newChatRoom && newChatRoom.trim() !== "") {
// Leave the current chat room
socket.emit('leave', { username: username, chat_room: chatRoom });
// Update the chat room
chatRoom = newChatRoom.trim();
currentChatRoomElement.textContent = chatRoom;
console.log(`Switched to chat room: ${chatRoom}`);
// Join the new chat room
socket.emit('join', { username: username, chat_room: chatRoom });
// Clear the chat history in the UI
chatDiv.innerHTML = "";
// Fetch message history for the new chat room
fetch(`${serverBaseUrl}/get_history?chat_room=${encodeURIComponent(chatRoom)}`)
.then(response => {
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
return response.json();
})
.then(data => {
if (data.messages && data.messages.length > 0) {
// Display each message in the chat history
data.messages.forEach(message => {
const messageElement = document.createElement('div');
messageElement.textContent = message;
chatDiv.appendChild(messageElement);
});
chatDiv.scrollTop = chatDiv.scrollHeight; // Auto-scroll to the bottom
} else {
console.log("No message history found for this chat room.");
}
})
.catch(error => {
console.error("Error fetching message history:", error);
});
}
}
// Disconnect from the current server
function disconnectServer() {
if (socket.connected) {
socket.disconnect();
console.log("Disconnected from the server");
alert("You have been disconnected from the server.");
currentServerElement.textContent = "Disconnected"; // Update the displayed server URL
} else {
alert("You are not connected to any server.");
}
}
// Change the server to connect to
function changeServer() {
if (socket.connected) {
socket.disconnect();
console.log("Disconnected from the current server");
}
const newServerUrl = prompt("Enter the new WebSocket server URL (e.g., http://localhost:5000):");
if (newServerUrl && newServerUrl.trim() !== "") {
serverUrl = newServerUrl.trim();
console.log(`Connecting to new server: ${serverUrl}`);
socket.io.uri = serverUrl; // Update the server URL
socket.connect(); // Reconnect to the new server
currentServerElement.textContent = serverUrl; // Update the displayed server URL
alert(`Connected to the new server: ${serverUrl}`);
} else {
alert("Server URL cannot be empty.");
}
}
// Reconnect to the server
function reconnectServer() {
if (!socket.connected) {
console.log("Reconnecting to the server...");
socket.connect();
alert("Reconnected to the server.");
} else {
alert("You are already connected to the server.");
}
}
// Toggle between light mode and dark mode
function toggleTheme() {
const body = document.body;
if (body.classList.contains('light-mode')) {
body.classList.remove('light-mode');
body.classList.add('dark-mode');
localStorage.setItem('theme', 'dark-mode'); // Save preference
} else {
body.classList.remove('dark-mode');
body.classList.add('light-mode');
localStorage.setItem('theme', 'light-mode'); // Save preference
}
}
// Apply saved theme on page load
const savedTheme = localStorage.getItem('theme') || 'dark-mode'; // Default to dark mode
document.body.classList.add(savedTheme);
// Set options for marked.js
marked.setOptions({
breaks: false, // Disable line breaks
gfm: true, // Enable GitHub Flavored Markdown
headerIds: false // Disable header IDs
});
</script>
</body>
</html>

10
chatserver/webclient.py Normal file
View file

@ -0,0 +1,10 @@
from flask import Flask, render_template
app = Flask(__name__)
@app.route('/')
def index():
return render_template('index.html') # Serve the HTML client
if __name__ == "__main__":
app.run(host='0.0.0.0', port=8080) # Run the web client on port 8080

View file

@ -1,20 +0,0 @@
CC = gcc -Wall -std=c11 -pedantic
SOURCES = echoserver.c
OBJECTS = echoserver.o
all: echoserver
echoserver: $(OBJECTS)
$(CC) $(OBJECTS) -o echoserver
echoserver.o: echoserver.c
$(CC) -c echoserver.c -o echoserver.o
clean:
rm -f $(OBJECTS) echoserver echoserver.out
clean_objects:
rm -f $(OBJECTS)
run:
./echoserver

View file

@ -1,10 +0,0 @@
# Running the echoserver
Use `make` to compile the echoserver.
Use `make run` to run the echoserver. This will run on an infinite loop.
Use `Ctrl+C` to stop the echoserver.
## echoserver communication
Communicating with the server can happen using telnet in TCP mode.
## echoserver information
The echoserver runs on TCP port 8888.

View file

@ -1,150 +0,0 @@
// header files
#include "echoserver.h"
// constants
// echoserver port is 8888
#define ECHOPORT 8888
#define BUFFER_SIZE 1024
#define MAX_CONNECT_QUEUE 10
// prototypes
// main function
int main(int argc, char **argv)
{
// initialize program (variables and structs)
bool quitFlag = true;
int socketEchoFD;
int clientEchoFD;
int reuseAddrOpt = 1;
int keepAliveOpt = 1;
char message[BUFFER_SIZE];
int messageBytes;
struct sockaddr_in serverAddr;
struct sockaddr_storage clientAddr;
socklen_t clientSize;
memset(&serverAddr, 0, sizeof(serverAddr));
memset(&clientAddr, 0, sizeof(clientAddr));
// define a TCP socket
socketEchoFD = socket(AF_INET, SOCK_STREAM, 0);
if(socketEchoFD < 0)
{
printf("Unable to create the socket.\n");
return -1;
}
// use the setsockopt function to make the socket accept different configurations
// allow for the reuse of the address/bind.
setsockopt(socketEchoFD, SOL_SOCKET, SO_REUSEADDR, &reuseAddrOpt, sizeof(reuseAddrOpt));
// also need to set the socket to keepalive using setsockopt
setsockopt(socketEchoFD, SOL_SOCKET, SO_KEEPALIVE, &keepAliveOpt, sizeof(keepAliveOpt));
// bind the TCP socket to port 8888 / ECHOPORT
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(ECHOPORT);
int bindCheck = bind(socketEchoFD, &serverAddr, sizeof(serverAddr));
if(bindCheck < 0)
{
printf("Unable to bind the socket to the port or address.\n Is either in use?");
return -1;
}
// use fnctl to set the non-blocking flag for the socket
fcntl(socketEchoFD, F_SETFL, O_NONBLOCK);
// the server will now accept client connections by listening.
listen(socketEchoFD, MAX_CONNECT_QUEUE);
// create a file descriptor set, to keep track of the sockets in use using fd_set and FD_ZERO?
fd_set socketList;
FD_ZERO(&socketList);
// add the socketEchoFD to the file descriptor set using fd_set
FD_SET(socketEchoFD, &socketList);
// max file descriptor, this will be used to 'find' the socket currently connected
int maxFD = socketEchoFD;
// while loop that will continue to listen for messages from clients.
printf("Echoserver listening on port: %d\n", ECHOPORT);
while (quitFlag)
{
// set of active connections
fd_set activeSet = socketList;
// use the select() function here to check the set of sockets
int selectedFD = select(maxFD+1, &activeSet, NULL, NULL, NULL);
// check to make sure select() didn't error out.
if(selectedFD == -1)
{
//
printf("\nUnable to select socket to listen to.\n");
return -1;
}
// for loop that loops up to the max file descriptor.
for(int fileIter = 0; fileIter <= maxFD; fileIter++)
{
// check to see if the file descriptor is in the set of sockets using FD_ISSET()
if(FD_ISSET(fileIter, &activeSet))
{
// if the server socket is being written to/read from,
if(fileIter == socketEchoFD)
{
// create a client socket using accept
clientSize = sizeof(clientAddr);
clientEchoFD = accept(socketEchoFD, &clientAddr, &clientSize);
// check to see if the client socket is connected (-1)
if(clientEchoFD == -1)
{
printf("\nCould not connect the client to a socket.\n");
return -1;
}
else
{
// set the non blocking flag using fnctl
fcntl(clientEchoFD, F_SETFL, O_NONBLOCK);
// add the client socket to the set of file descriptor sockets
FD_SET(clientEchoFD, &socketList);
// check to see if the new socket FD is greater than the current max (clientSocket > maxFD)
if(clientEchoFD > maxFD)
{
// if it is, set the new max.
maxFD = clientEchoFD;
}
printf("\nConnected client to socket.\n");
}
printf("\nAccepted connection from new client.\n");
}
// if the client socket(s) are being written to/read from,
else
{
// grab the data from the client, save to message.
messageBytes = recv(fileIter, message, BUFFER_SIZE, 0);
// make sure that the connection is still open before attempting to send.
if(messageBytes <= 0) // old: messageBytes <= 0
{
// if it is not open, close the socket and remove the socket from the socket list using FD_CLR()
close(fileIter);
FD_CLR(fileIter, &socketList);
printf("\nClient has closed connection.\n");
}
else
{
// if it is open, send the message back to the client over the client socket
send(fileIter, message, messageBytes, 0);
printf("\nMessage has been sent back to client.\n");
}
}
}
}
}
// close the socket
close(socketEchoFD);
// profit???
return 0;
}
// function definitions
/*
Name: ???
Process: ???
Function Input/Parameters: ???
Function Output/Parameters: ???
Function Output/Returned: ???
Device Input/Device: ???
Device Output/Device: ???
Dependencies: ???
*/

View file

@ -1,25 +0,0 @@
#ifndef ECHOSERVER
#define ECHOSERVER
// included libraries
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/select.h>
#include <netdb.h>
#include <time.h>
#include <unistd.h>
#include <errno.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
// data structures
// function prototypes
#endif // ECHOSERVER

View file

@ -1,20 +0,0 @@
CC = gcc -Wall -std=c11 -pedantic
SOURCES = timeserver.c
OBJECTS = timeserver.o
all: timeserver
timeserver: $(OBJECTS)
$(CC) $(OBJECTS) -o timeserver
timeserver.o: timeserver.c
$(CC) -c timeserver.c -o timeserver.o
clean:
rm -f $(OBJECTS) timeserver timeserver.out
clean_objects:
rm -f $(OBJECTS)
run:
./timeserver

View file

@ -1,16 +0,0 @@
# Running the timeserver
Use `make` to compile the timeserver.
Use `make run` to run the timeserver. This will run on an infinite loop.
Use `Ctrl+C` to stop the timeserver.
## timeserver communication
Communicating with the server can happen using netcat in UDP mode (-u flag).
## timeserver information
The timeserver runs on UDP port 8888.
The timeserver will wait for `time\r\n` to be sent on this port, and if received,
will send back a response of the time (in ms) since January 1st, 1970 (UNIX Epoch).
## pcap information
A demonstration of the timeserver has been captured with Wireshark in the
included `demo.pcap` file.

Binary file not shown.

View file

@ -1,83 +0,0 @@
// header files
#include "timeserver.h"
// constants
// timeserver port is 8888
#define TIMEPORT 8888
#define BUFFER_SIZE 1024
// prototypes
// main function
int main(int argc, char **argv)
{
// initialize program (variables and structs)
bool quitFlag = true;
int socketTimeFD;
char message[BUFFER_SIZE];
struct sockaddr_in serverAddr, clientAddr;
memset(&serverAddr, 0, sizeof(serverAddr));
memset(&clientAddr, 0, sizeof(clientAddr));
// define a UDP socket
socketTimeFD = socket(AF_INET, SOCK_DGRAM, 0);
if(socketTimeFD < 0)
{
printf("Unable to create the socket.");
return -1;
}
// bind the UDP socket to port 8888 / TIMEPORT
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(TIMEPORT);
int bindCheck = bind(socketTimeFD, &serverAddr, sizeof(serverAddr));
if(bindCheck < 0)
{
printf("Unable to bind the socket to the port or address.\n Is either in use?");
return -1;
}
// while loop to see if the "time\r\n" has been received (recv call?)
printf("Timeserver listening on port: %d\n", TIMEPORT);
while(quitFlag)
{
int clientAddrLen;
int receivedDataLen;
// grab the data from the client
receivedDataLen = recvfrom(socketTimeFD, message, BUFFER_SIZE, MSG_WAITALL, &clientAddr, &clientAddrLen);
message[receivedDataLen] = '\0';
// if "time\r\n" is received, then send() back the linux epoch.
if(strcmp(message, "time\n") == 0 || strcmp(message, "time\r\n") == 0)
{
// setup the reply message
char reply[BUFFER_SIZE];
// add the current time to the reply
sprintf(reply, "%d", time(NULL));
// send the reply to the requestee
sendto(socketTimeFD, (const char *)reply, strlen(reply), 0, (const struct sockaddr *) &clientAddr, clientAddrLen);
// log the time command recv'd
printf("\nServer received time. Replied with: %d\n", time(NULL));
}
else if (strcmp(message, "close\n") == 0 || strcmp(message, "quit\n") == 0 || strcmp(message, "q\n") == 0)
{
// if the server recv'd the close command, then close the server.
printf("\nServer received close.\n");
quitFlag = false;
}
}
// close the socket
close(socketTimeFD);
// profit???
return 0;
}
// function definitions
/*
Name: ???
Process: ???
Function Input/Parameters: ???
Function Output/Parameters: ???
Function Output/Returned: ???
Device Input/Device: ???
Device Output/Device: ???
Dependencies: ???
*/

View file

@ -1,23 +0,0 @@
#ifndef TIMESERVER
#define TIMESERVER
// included libraries
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <time.h>
#include <unistd.h>
#include <errno.h>
#include <netinet/in.h>
#include <arpa/inet.h>
// data structures
// function prototypes
#endif // TIMESERVER