CS460-Projects/chatserver/server.py

387 lines
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16 KiB
Python

import socket
import select
import uuid
import pickle
import os
import threading
from flask import Flask, request, jsonify
from flask_socketio import SocketIO, emit, join_room, leave_room
from flask_cors import CORS
# Flask app for REST API and WebSocket
app = Flask(__name__)
socketio = SocketIO(app, cors_allowed_origins="*") # Allow all origins
# Enable CORS for the Flask app
CORS(app)
CHATPORT = 8181
BUFFER_SIZE = 1024
MAX_CONNECT_QUEUE = 10
DATA_FILE = 'server_data.pkl'
UUID_FILE = 'uuids.pkl'
# Global variables for chat server
socket_list = []
client_info = {}
chat_rooms = {}
client_states = {}
uuid_dict = {}
message_history = {} # New: Store message history for each chat room
server_socket = None
quitFlag = True
# Utility functions
def save_data(client_info, chat_rooms, client_states):
serializable_client_info = {info["user_id"]: info for sock, info in client_info.items()}
serializable_chat_rooms = {info["user_id"]: chat_rooms[sock] for sock, info in client_info.items()}
serializable_client_states = {info["user_id"]: client_states[sock] for sock, info in client_info.items()}
with open(DATA_FILE, 'wb') as f:
pickle.dump((serializable_client_info, serializable_chat_rooms, serializable_client_states), f)
def load_data():
if os.path.exists(DATA_FILE):
with open(DATA_FILE, 'rb') as f:
serializable_client_info, serializable_chat_rooms, serializable_client_states = pickle.load(f)
client_info = {uuid.UUID(user_id): info for user_id, info in serializable_client_info.items()}
chat_rooms = {uuid.UUID(user_id): room for user_id, room in serializable_chat_rooms.items()}
client_states = {uuid.UUID(user_id): state for user_id, state in serializable_client_states.items()}
return client_info, chat_rooms, client_states
return {}, {}, {}
def save_uuids(uuid_dict):
with open(UUID_FILE, 'wb') as f:
pickle.dump(uuid_dict, f)
def load_uuids():
if os.path.exists(UUID_FILE):
with open(UUID_FILE, 'rb') as f:
return pickle.load(f)
return {}
def get_client_uuid(client_socket, uuid_dict):
client_address = client_socket.getpeername()
client_key = f"{client_address[0]}_{client_address[1]}"
if client_key in uuid_dict:
user_id = uuid_dict[client_key]
else:
user_id = str(uuid.uuid4())
uuid_dict[client_key] = user_id
save_uuids(uuid_dict)
return user_id
def handle_message(username, chat_room, message):
"""Store the message in history and broadcast it to all clients."""
# Store the message in the chat room's history
if chat_room not in message_history:
message_history[chat_room] = []
message_history[chat_room].append(f"{username}: {message}")
# Broadcast the message to WebSocket clients in the chat room
socketio.emit('message', {'username': username, 'message': message}, room=chat_room)
# Broadcast the message to socket-based clients in the chat room
send_message = f"{username} >> {message}".encode('utf-8')
for client_sock in socket_list:
if client_sock != server_socket and chat_rooms.get(client_sock) == chat_room:
client_sock.send(send_message)
def handle_command(username, chat_room, command, sock=None):
"""Process commands sent by clients."""
if command.strip() == "%?":
help_message = (
"Help: (%?)\n"
"Send messages like normal. Use enter to send a message.\n"
"Available Commands:\n"
"\t%? : Show this help prompt.\n"
"\t%! : Exit from the Chat Server.\n"
"\t%* : Switch to another chatroom.\n"
"\t%$ : Change Username.\n"
"\t%@ <username> <message> : Send a direct message to a user.\n"
)
if sock:
sock.send(help_message.encode('utf-8'))
else:
socketio.emit('message', {'username': 'Server', 'message': help_message}, room=chat_room)
return
if command.strip() == "%*":
if sock:
sock.send(b"\nEnter chatroom name: \n")
client_states[sock] = "WAITING_FOR_NEW_CHATROOM"
else:
socketio.emit('message', {'username': 'Server', 'message': "Enter chatroom name:"}, room=chat_room)
return
if command.strip() == "%$":
if sock:
sock.send(b"\nEnter new username: \n")
client_states[sock] = "WAITING_FOR_NEW_USERNAME"
else:
socketio.emit('message', {'username': 'Server', 'message': "Enter new username:"}, room=chat_room)
return
if command.strip().startswith("%@ "):
parts = command.strip().split(' ', 2)
if len(parts) < 3:
error_message = "Invalid direct message format. Use: %@ <username> <message>"
if sock:
sock.send(f"\n{error_message}\n".encode('utf-8'))
else:
socketio.emit('message', {'username': 'Server', 'message': error_message}, room=chat_room)
else:
target_username = parts[1]
dm_message = parts[2]
target_sock = None
for s, info in client_info.items():
if info.get("username") == target_username:
target_sock = s
break
if target_sock:
sender_username = username
target_sock.send(f"DM from {sender_username}: {dm_message}\n".encode('utf-8'))
if sock:
sock.send(b"\nDirect message sent.\n")
else:
socketio.emit('message', {'username': 'Server', 'message': "Direct message sent."}, room=chat_room)
else:
error_message = "User not found."
if sock:
sock.send(f"\n{error_message}\n".encode('utf-8'))
else:
socketio.emit('message', {'username': 'Server', 'message': error_message}, room=chat_room)
return
if command.strip() == "%stop":
if client_info.get(sock, {}).get("is_admin"):
print("\nAdmin has stopped the server.")
global quitFlag
quitFlag = False
if sock:
sock.send(b"\nServer is stopping...\n")
else:
socketio.emit('message', {'username': 'Server', 'message': "Server is stopping..."}, room=chat_room)
else:
error_message = "You do not have permission to stop the server."
if sock:
sock.send(f"\n{error_message}\n".encode('utf-8'))
else:
socketio.emit('message', {'username': 'Server', 'message': error_message}, room=chat_room)
return
# REST API Endpoints
@app.route('/send_message', methods=['POST'])
def send_message():
"""Send a message to a specific chat room."""
data = request.json
username = data.get('username')
chat_room = data.get('chat_room', 'default')
message = data.get('message')
if not username or not message:
return jsonify({"error": "Username and message are required"}), 400
if message.strip().startswith("%"):
handle_command(username, chat_room, message)
else:
handle_message(username, chat_room, message)
return jsonify({"status": "Message sent and processed"}), 200
@app.route('/create_chatroom', methods=['POST'])
def create_chatroom():
"""Create a new chat room."""
data = request.json
chat_room = data.get('chat_room')
if not chat_room:
return jsonify({"error": "Chat room name is required"}), 400
# Add logic to create a chat room (if needed)
return jsonify({"status": f"Chat room '{chat_room}' created"}), 200
@app.route('/get_messages', methods=['GET'])
def get_messages():
"""Retrieve messages for a specific user (not implemented here)."""
# You can implement a message queue or buffer for each user to store messages
return jsonify({"error": "Not implemented"}), 501
@app.route('/get_history', methods=['GET'])
def get_history():
"""Retrieve message history for a specific chat room."""
chat_room = request.args.get('chat_room', 'default')
if chat_room not in message_history:
return jsonify({"messages": []}) # Return an empty list if no history exists
return jsonify({"messages": message_history[chat_room]})
# WebSocket event handlers
@socketio.on('connect')
def handle_connect():
print("WebSocket client connected")
@socketio.on('disconnect')
def handle_disconnect():
print("WebSocket client disconnected")
@socketio.on('join')
def handle_join(data):
print(f"Received join event: {data}")
username = data.get('username')
chat_room = data.get('chat_room', 'default')
if not username:
emit('error', {'message': 'Username is required'})
return
join_room(chat_room)
emit('message', {'username': 'Server', 'message': f"{username} has joined the chat room '{chat_room}'."}, room=chat_room)
@socketio.on('leave')
def handle_leave(data):
username = data.get('username')
chat_room = data.get('chat_room', 'default')
leave_room(chat_room)
emit('message', {'message': f"{username} has left the chat room '{chat_room}'."}, room=chat_room)
@socketio.on('send_message')
def handle_send_message(data):
print(f"Received send_message event: {data}")
username = data.get('username')
chat_room = data.get('chat_room', 'default')
message = data.get('message')
if not username or not message:
emit('error', {'message': 'Username and message are required'})
return
if message.strip().startswith("%"):
handle_command(username, chat_room, message)
else:
handle_message(username, chat_room, message)
# Chat server logic
def chat_server():
global quitFlag, server_socket, socket_list, client_info, chat_rooms, client_states, uuid_dict
# Create and configure the server socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
server_socket.bind(('', CHATPORT))
server_socket.listen(MAX_CONNECT_QUEUE)
server_socket.setblocking(False)
socket_list.append(server_socket)
print(f"Chat server listening on port {CHATPORT}")
while quitFlag:
read_sockets, _, _ = select.select(socket_list, [], [])
for sock in read_sockets:
if sock == server_socket:
# Accept new client connections
client_socket, client_address = server_socket.accept()
client_socket.setblocking(False)
socket_list.append(client_socket)
print(f"Accepted connection from {client_address}")
client_socket.send(b"Welcome to the chat server!\n")
client_socket.send(b"Type in a username: \n")
client_states[client_socket] = "WAITING_FOR_USERNAME"
user_id = get_client_uuid(client_socket, uuid_dict)
client_info[client_socket] = {"user_id": user_id}
else:
# Handle client messages
try:
message = sock.recv(BUFFER_SIZE).decode('utf-8')
if message:
state = client_states.get(sock, "NORMAL")
if state == "WAITING_FOR_USERNAME":
username = message.strip()
if username == "admin":
sock.send(b"\nEnter admin password: \n")
client_states[sock] = "WAITING_FOR_ADMIN_PASSWORD"
client_info[sock]["username"] = username
else:
client_info[sock]["username"] = username
chat_rooms[sock] = "default"
sock.send(b"\nUsername accepted. You are now in the 'default' chatroom.\n")
client_states[sock] = "NORMAL"
elif state == "WAITING_FOR_ADMIN_PASSWORD":
password = message.strip()
if password == "adminpass":
sock.send(b"\nAdmin authenticated successfully.\n")
client_info[sock]["is_admin"] = True
chat_rooms[sock] = "default"
client_states[sock] = "NORMAL"
else:
sock.send(b"\nInvalid admin password. Please enter a username: \n")
client_states[sock] = "WAITING_FOR_USERNAME"
elif state == "WAITING_FOR_NEW_USERNAME":
client_info[sock]["username"] = message.strip()
sock.send(b"\nUsername changed successfully.\n")
print(f"\nClient switched username to {client_info[sock]['username']}.")
client_states[sock] = "NORMAL"
elif state == "WAITING_FOR_NEW_CHATROOM":
old_chatroom = chat_rooms[sock]
chat_rooms[sock] = message.strip()
sock.send(f"\nSwitched to chatroom '{chat_rooms[sock]}.'\n".encode('utf-8'))
print(f"\nClient switched to chatroom '{chat_rooms[sock]}.'")
if old_chatroom != "default" and old_chatroom not in chat_rooms.values():
print(f"\nChatroom '{old_chatroom}' is empty and removed.")
client_states[sock] = "NORMAL"
else:
if message.strip() == "%!":
sock.close()
socket_list.remove(sock)
del client_info[sock]
del chat_rooms[sock]
del client_states[sock]
print("\nClient has closed connection.")
else:
if message.strip().startswith("%"):
handle_command(client_info[sock]["username"], chat_rooms[sock], message, sock)
else:
username = client_info[sock]["username"]
chat_room = chat_rooms[sock]
handle_message(username, chat_room, message)
else:
sock.close()
socket_list.remove(sock)
if sock in client_info:
del client_info[sock]
if sock in chat_rooms:
old_chatroom = chat_rooms[sock]
del chat_rooms[sock]
if old_chatroom != "default" and old_chatroom not in chat_rooms.values():
print(f"\nChatroom '{old_chatroom}' is empty and has been removed.")
if sock in client_states:
del client_states[sock]
print("\nClient has closed connection.")
except Exception as err:
print(f"Error: {err}")
sock.close()
socket_list.remove(sock)
if sock in client_info:
del client_info[sock]
if sock in chat_rooms:
old_chatroom = chat_rooms[sock]
del chat_rooms[sock]
if old_chatroom != "default" and old_chatroom not in chat_rooms.values():
print(f"\nChatroom '{old_chatroom}' is empty and has been removed.")
if sock in client_states:
del client_states[sock]
print("\nClient has closed connection.")
# Save data before shutting down
save_data(client_info, chat_rooms, client_states)
server_socket.close()
if __name__ == "__main__":
# Start the chat server in a separate thread
server_thread = threading.Thread(target=chat_server, daemon=True)
server_thread.start()
# Start the Flask REST API and WebSocket server
socketio.run(app, host='0.0.0.0', port=5000)