CS460-Projects/chatserver/server.py

227 lines
No EOL
12 KiB
Python

import socket
import select
import uuid
import pickle
import os
CHATPORT = 8181
BUFFER_SIZE = 1024
MAX_CONNECT_QUEUE = 10
DATA_FILE = 'server_data.pkl'
ADMIN_USERNAME = "admin"
ADMIN_PASSWORD = "adminpass"
UUID_FILE = 'uuids.pkl'
def save_data(client_info, chat_rooms, client_states):
serializable_client_info = {info["user_id"]: info for sock, info in client_info.items()}
serializable_chat_rooms = {info["user_id"]: chat_rooms[sock] for sock, info in client_info.items()}
serializable_client_states = {info["user_id"]: client_states[sock] for sock, info in client_info.items()}
with open(DATA_FILE, 'wb') as f:
pickle.dump((serializable_client_info, serializable_chat_rooms, serializable_client_states), f)
def load_data():
if os.path.exists(DATA_FILE):
with open(DATA_FILE, 'rb') as f:
serializable_client_info, serializable_chat_rooms, serializable_client_states = pickle.load(f)
client_info = {uuid.UUID(user_id): info for user_id, info in serializable_client_info.items()}
chat_rooms = {uuid.UUID(user_id): room for user_id, room in serializable_chat_rooms.items()}
client_states = {uuid.UUID(user_id): state for user_id, state in serializable_client_states.items()}
return client_info, chat_rooms, client_states
return {}, {}, {}
def save_uuids(uuid_dict):
with open(UUID_FILE, 'wb') as f:
pickle.dump(uuid_dict, f)
def load_uuids():
if os.path.exists(UUID_FILE):
with open(UUID_FILE, 'rb') as f:
return pickle.load(f)
return {}
def get_client_uuid(client_socket, uuid_dict):
client_address = client_socket.getpeername()
client_key = f"{client_address[0]}_{client_address[1]}"
if client_key in uuid_dict:
user_id = uuid_dict[client_key]
else:
user_id = str(uuid.uuid4())
uuid_dict[client_key] = user_id
save_uuids(uuid_dict)
return user_id
def main():
global quitFlag
# set the flag variable to true for infinite loop
quitFlag = True
# create a socket object
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# set the socket options, SO_REUSEADDR allows to reuse the same port
# SO_KEEPALIVE enables the socket to send keepalive messages
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
# bind the socket to the address and port
server_socket.bind(('', CHATPORT))
# listen for incoming connections
server_socket.listen(MAX_CONNECT_QUEUE)
# set the server socket to non-blocking
server_socket.setblocking(False)
# create a list to store the sockets, server and client
socket_list = [server_socket]
# load persistent data
client_info, chat_rooms, client_states = load_data()
uuid_dict = load_uuids()
# let the user know the server is listening on port CHATPORT.
print(f"Chatserver listening on port: {CHATPORT}")
# infinite loop for the program
while quitFlag:
# use the select function to monitor the sockets
read_sockets, _, _ = select.select(socket_list, [], [])
# loop through the sockets
for sock in read_sockets:
# if the socket is the server socket, accept the connection
if sock == server_socket:
client_socket, client_address = server_socket.accept()
client_socket.setblocking(False)
socket_list.append(client_socket)
print("\nAccepted connection from new client.")
client_socket.send(b"\nWelcome to the chat server!\n")
client_socket.send(b"\nUse '%!' to exit, or '%?' for help.\n")
client_socket.send(b"\nType in a username: \n")
client_states[client_socket] = "WAITING_FOR_USERNAME"
# Get or generate a unique user ID for the client
user_id = get_client_uuid(client_socket, uuid_dict)
client_info[client_socket] = {"user_id": user_id}
# otherwise the socket is a client socket.
else:
# try to receive the message from the client
try:
message = sock.recv(BUFFER_SIZE).decode('utf-8')
if message:
state = client_states.get(sock, "NORMAL")
if state == "WAITING_FOR_USERNAME":
username = message.strip()
if username == ADMIN_USERNAME:
sock.send(b"\nEnter admin password: \n")
client_states[sock] = "WAITING_FOR_ADMIN_PASSWORD"
client_info[sock]["username"] = username
else:
client_info[sock]["username"] = username
chat_rooms[sock] = "default"
sock.send(b"\nUsername accepted. You are now in the 'default' chatroom.\n")
client_states[sock] = "NORMAL"
elif state == "WAITING_FOR_ADMIN_PASSWORD":
password = message.strip()
if password == ADMIN_PASSWORD:
sock.send(b"\nAdmin authenticated successfully.\n")
client_info[sock]["is_admin"] = True
chat_rooms[sock] = "default"
client_states[sock] = "NORMAL"
else:
sock.send(b"\nInvalid admin password. Please enter a username: \n")
client_states[sock] = "WAITING_FOR_USERNAME"
elif state == "WAITING_FOR_NEW_USERNAME":
client_info[sock]["username"] = message.strip()
sock.send(b"\nUsername changed successfully.\n")
print(f"\nClient switched username to {client_info[sock]['username']}.")
client_states[sock] = "NORMAL"
elif state == "WAITING_FOR_NEW_CHATROOM":
old_chatroom = chat_rooms[sock]
chat_rooms[sock] = message.strip()
sock.send(f"\nSwitched to chatroom '{chat_rooms[sock]}.'\n".encode('utf-8'))
print(f"\nClient switched to chatroom '{chat_rooms[sock]}.'")
if old_chatroom != "default" and old_chatroom not in chat_rooms.values():
print(f"\nChatroom '{old_chatroom}' is empty and removed.")
client_states[sock] = "NORMAL"
else:
if message.strip() == "%!":
sock.close()
socket_list.remove(sock)
del client_info[sock]
del chat_rooms[sock]
del client_states[sock]
print("\nClient has closed connection.")
elif message.strip() == "%?":
print("\nClient requested help.")
sock.send(b"Help: (%?)\n")
sock.send(b"Send messages like normal. Use enter to send a message.\n")
sock.send(b"Available Commands:\n")
sock.send(b"\t%? : Show this help prompt.\n")
sock.send(b"\t%! : Exit from the Chat Server.\n")
sock.send(b"\t%* : Switch to another chatroom.\n")
sock.send(b"\t%$ : Change Username.\n")
sock.send(b"\t%@ <username> <message> : Send a direct message to a user.\n")
if client_info[sock].get("is_admin"):
sock.send(b"\t%stop : Stop the server.\n")
elif message.strip() == "%*":
sock.send(b"\nEnter chatroom name: \n")
client_states[sock] = "WAITING_FOR_NEW_CHATROOM"
elif message.strip() == "%$":
sock.send(b"\nEnter new username: \n")
client_states[sock] = "WAITING_FOR_NEW_USERNAME"
elif message.strip().startswith("%@ "):
parts = message.strip().split(' ', 2)
if len(parts) < 3:
sock.send(b"\nInvalid direct message format. Use: %@ <username> <message>\n")
else:
target_username = parts[1]
dm_message = parts[2]
target_sock = None
for s, info in client_info.items():
if info.get("username") == target_username:
target_sock = s
break
if target_sock:
sender_username = client_info[sock]["username"]
target_sock.send(f"DM from {sender_username}: {dm_message}\n".encode('utf-8'))
sock.send(b"\nDirect message sent.\n")
else:
sock.send(b"\nUser not found.\n")
elif message.strip() == "%stop" and client_info[sock].get("is_admin"):
print("\nAdmin has stopped the server.")
quitFlag = False
else:
username = client_info[sock]["username"]
chat_room = chat_rooms[sock]
send_message = f"{username} >> {message}".encode('utf-8')
for client_sock in socket_list:
if client_sock != server_socket and chat_rooms.get(client_sock) == chat_room:
client_sock.send(send_message)
else:
sock.close()
socket_list.remove(sock)
if sock in client_info:
del client_info[sock]
if sock in chat_rooms:
old_chatroom = chat_rooms[sock]
del chat_rooms[sock]
if old_chatroom != "default" and old_chatroom not in chat_rooms.values():
print(f"\nChatroom '{old_chatroom}' is empty and has been removed.")
if sock in client_states:
del client_states[sock]
print("\nClient has closed connection.")
except Exception as err:
print(f"Error: {err}")
sock.close()
socket_list.remove(sock)
if sock in client_info:
del client_info[sock]
if sock in chat_rooms:
old_chatroom = chat_rooms[sock]
del chat_rooms[sock]
if old_chatroom != "default" and old_chatroom not in chat_rooms.values():
print(f"\nChatroom '{old_chatroom}' is empty and has been removed.")
if sock in client_states:
del client_states[sock]
print("\nClient has closed connection.")
# Save data before closing the server
save_data(client_info, chat_rooms, client_states)
server_socket.close()
if __name__ == "__main__":
main()