Add the RouteFinding Part 0 assignment files.

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## INTRO. Purpose of the GraphMaker class is to generate random graphs; these graphs can then also be edited, adding
# or deleting edges while visually inspecting the evolving map. This makes it quick and easy to create custom "road
# networks" to use as search spaces for developing and visualizing the behavior of searching algorithms.
#
# You ask it to create a graph, you can optionally ask it to
# plot that graph for you for visual verification purposes. You can then edit the graph as desired, quickly adding
# or deleting edge. Finall, you can export that graph as a simple text file of Edges
# for use in other programs.
#
# The class has multiple parameters that you can set to fine tune the nature of the graphs produced. For now, these are
# just set by editing the values in the __init__ function below. For instance,
# you can specify edge distance distortion, percentage of edges to drop (to make sparse graphs), min. distance between
# nodes generated, etc. See comments in the init function below
#
## Usage examples:
## x=GraphMaker(20) # create a new random 20 node map.
#
# x.plot() # now graphically show it
# x.edit() # enter edit mode. It repeatedly asks you to add/delete edges.
# x.export('outfile') # exports the current map to the file "outfile.txt" in the working dir
# TO-DO: implement a load-graph-from-file to *reload* a graph after saving...in case you want to edit and re-save
__author__ = "Eck Doerry"
__copyright__ = "Copyright 2018, Northern Arizona University, Flagstaff AZ"
import numpy as np
import scipy.spatial as graph
import matplotlib.pyplot as plt
from node import Node
from edge import Edge
class GraphMaker:
def __init__(self,nodeCount=10):
self.numNodes=nodeCount # number of nodes to create in graph.
self.expansion=2 # how wide the graph will be. Basically a factor that increases the x-y extents of plane
self.mindist = 0.3 * self.expansion # the minimum separation distance between nodes. Prevents cluttered graphs
# distDistortion. Often you might want to have a graph where the distances are *based on* the actual
# distances, but not exactly that. distDistortion is a percentage within which the cartesian distances
# between points will be randomly distorted while labeling the new edges in the graph. So at 0.3, 30% of the
# distance will be randomly distorted between 0 and 100%. So you could lose/gain 30% distance, randomly.
self.distDistortion = 0.5 # usually 0.3 is nice
# edgeLoss: in a roadmap, we don't want edges between EVERY point to EVERY other point. Hence we randomly drop some edges
# the edgeLoss specifies the percentage of edges we should randomly drop
self.edgeLoss= 0.1
self.nodes=[] # array of node objects in this graph
self.edges=[] # array of edges in this graph
self.buildGraph() # Build the new graph! Commented out. Call it separately after creation!
# if you don't like the graph generated, just try another one!
def redo(self,numNodes=-1):
self.edges=[]
self.nodes=[]
if numNodes>0: self.numNodes=numNodes
plt.close()
self.buildGraph()
self.plot()
# Lets you interactively edit a graph to whack out edges
def edit(self):
entry=""
print("Edit Mode: {k/b}a,b to kill/build an edge between a,b ; r to replot, q to quit")
while True:
plt.pause(0.05)
entry=input("What now?")
entry = entry.strip()
if entry=='r':
self.replot()
elif entry=='q': break
else:
command=entry[0]
[start,end]=entry[1:].split(',')
if command=='b': self.buildEdge(start,end)
else: self.whackEdge(start,end)
print("End Edit mode")
# This method lets one whack out edges. So you can edit away edges after you generate the graph!
def whackEdge(self,node1,node2):
node1=node1.upper()
node2=node2.upper()
newEdges=[]
for edge in self.edges:
if edge.connects(node1,node2): # whack the edge
plt.plot([edge.x1, edge.x2], [edge.y1, edge.y2], 'b-', color='w', linewidth=0.5) # make the lines
plt.text(edge.midx, edge.midy, edge.label, size='x-small', color='w') # label the edge at its midpoint
plt.pause(0.05)
else: newEdges.append(edge)
self.edges=newEdges
def buildEdge(self,node1,node2):
node1 = node1.upper()
node2 = node2.upper()
for edge in self.edges: # avoid building redundant new edges!
if edge.connects(node1,node2):
print("already an edge from "+node1+" to "+node2)
return
p1=self.nodeLocation(node1)
p2=self.nodeLocation(node2)
if p1!=0 and p2!=0: # both nodes exist
print("building edge!")
edge=Edge(p1,p2, self.distDistortion) # make a new edge
edge.setLabels(node1,node2)
self.edges.append(edge)
plt.plot([edge.x1, edge.x2], [edge.y1, edge.y2], 'b-', color='k', linewidth=0.5) # make the lines
plt.text(edge.midx, edge.midy, edge.label, size='x-small',color='k') # label the edge at its midpoint
else: print("start or end node doesn't exist")
# Just kill and redraw the plot. Useful after you've edited the graph
def replot(self):
plt.close()
self.plot()
plt.show()
# MAIN WORKER: Does the actual work of building a Roadmap.
# The biggest challenge here is linking the given points with a *non-intersecting* set of edges. In other words,
# we would like a "planar graph" imposed on these points. This is what Delauney function gives us: it basically
# finds non-overlapping triangles that cover all points; any one point is often a vertex in multiple triagles of
# the "puzzle" of triangles produced. We then need to extract unique edges and the nodes from this.
def buildGraph(self):
pointsArray = self.genPoints() # makes the array of (x,y) points to connect
tri=graph.Delaunay(pointsArray) # creates a planar graph on the given points. Creates a tri data structure.
triangles=pointsArray[tri.simplices] # list of triplets of three points. Each set of three points marks a
# triangle laid out by Delauney. Next need to extract the edges (point-to-point connections) from this.
# Now extract the unique edges from all the triangles to generate all edges in the graph
self.makeEdges(triangles) # populates self.edges with Edge objects
# Finally, turn the points array into actual Node objects.
Node.reset(Node) # Starts Node labeling at 'A'
self.nodes=list(map(Node,pointsArray[:,0], pointsArray[:,1])) #populates self.nodes with Node objects
self.labelEdges() # Just to make edge objects complete, go back and add endlabel (nodelabels) to those objects
# Makes all the edges in the new graph, based on the array of tris (basically triagles) produced by Delauney and
# pass in. Appends the new edges to the "edges" array.
def makeEdges(self,triArray):
edges = [] # temp array holding unique ((x,y),(x1,y1)) edge segments found so far
# an important helper. When we extract a new edges from a triagle, it might well be the duplicate
# of an edge from an adjacent triangle created by Delauney.
def checkAddAdj(adjs):
for adj in adjs:
if (adj in edges) or ((adj[1], adj[0]) in edges): # if edges already in there, skip it
continue
else:
edges.append((adj[0], adj[1]))
# go through the triangle array, extract each edge, check that we don't have it already, and add to edges.
for triplet in triArray:
s = list(map(list,triplet))
adjs = [(s[0], s[1]), (s[1], s[2]), (s[2], s[0])] # extracting the arcs between the points
checkAddAdj(adjs)
# okay, now edges array contains all unique edge segment. Now make edge objects out of them!
# use edgeLoss value to randomly drop some pct of Edges
for edge in edges:
if (np.random.rand() > self.edgeLoss):
self.edges.append(Edge(edge[0],edge[1],self.distDistortion)) #make Edge object
else: print("blip")
# For each edge, finds the label for its endpoints in the nodes, and adds to edge object.
def labelEdges(self):
for edge in self.edges:
edge.endlabel1=self.getNodeAtXY(edge.p1).label
edge.endlabel2=self.getNodeAtXY(edge.p2).label
# Function to ask the roadgraph to plot itself. If not interactive, need to call plot.show() to see it.
def plot(self):
plt.ion # turn on interactive mode. Not sure if it's critical
# first plot the nodes
plt.plot([x.x for x in self.nodes], [x.y for x in self.nodes], 'ko', color="#BBBCBD") # plot vertices circles first
for node in self.nodes: # now plot the labels
plt.text(node.x, node.y, node.label, color='b', size='large', weight='normal')
# Now plot in the edges
for edge in self.edges:
plt.plot([edge.x1,edge.x2],[edge.y1,edge.y2], 'b-', color='k', linewidth=0.5) # make the lines
plt.text(edge.midx,edge.midy,edge.label, size='x-small') # label the edge at its midpoint
# Function to return the roadgraph as simple list that can be fed to search program.
# prints it out, one line per edge. Format (nodeLabel1, nodeLabel2, edgeLabel, ((x1,y1),(x2,y2),(midx,midy)) )
# if you pass it a text string, it will print to that, else prints to console
def export(self,outfile=0):
if outfile != 0:
outfilename=outfile+".txt"
out=open(outfilename,'w')
for edge in self.edges:
theEdge=((self.getNodeAtXY(edge.p1).label,self.getNodeAtXY(edge.p2).label,edge.label))
locInfo=((edge.p1,edge.p2))
if outfile:
out.write(str(theEdge+locInfo)+"\n")
else:
print(theEdge+locInfo)
if outfile: out.close()
print("tada!")
# Returns a node that is located at a given point
def getNodeAtXY(self,aPoint): # gets the Node at location x-y of point
for node in self.nodes:
if (node.x==aPoint[0]) and (node.y==aPoint[1]): return node
return 0
# Just returns x-y location of a node, given its label
def nodeLocation(self,label): # finds and returns the location of node labeled 'label'
for node in self.nodes:
if node.label==label: return [node.x,node.y]
print("nodeLoc: No node with label "+label+" exists")
# a key function. Generates a random set of points that are some minimum distance apart.
def genPoints(self):
# While you still need points, generate random points, add to set if min dist from all currently found points.
points = [] # An array to put your points in as you find them.
found = 0 # Tracks points found so far
# Simple function that checks that candidate points are some min dist from all other points.
# keeps it from making cluttered graphs!
def checkpt(apoint, allpoints):
for point in allpoints:
dst = graph.distance.euclidean(point, apoint)
if (dst < self.mindist): return False
return True
while found < self.numNodes:
p1 = self.expansion * np.random.randn(2)
if checkpt(p1, points):
points.append(p1)
found = found + 1
# print("found one:"+str(found))
if len(points) == 0: points.append(p1)
# Now just turn the points into a numpy array
pArray = np.array(points)
# print(points)
# AWESOME. Now shift all the points into the positive x-y quadrant
xmin = min(pArray[:, [0]])[0]
ymin = min(pArray[:, [1]])[0]
xshift = abs(xmin) + 1
yshift = abs(ymin) + 1
posArray = pArray + [xshift, yshift]
posArray = posArray.astype(int) # truncate the entire array of points into integer values. Easier!
return posArray
#mainly for debugging: Functions to have the graph display its edges and nodes
def show(self):
print("Here is the graph:")
print("Nodes: ")
print([x.get() for x in self.nodes])
print("Edges: ")
print([x.get() for x in self.edges])
def die(self): # just kills any open graph
plt.close()
### UNIT TESTING
if __name__ == "__main__":
import sys
x=GraphMaker(sys.argv[1])
x.export(sys.argv[2])