CYB126-Projects/MazeRunner/runner.c
cdez bf83664da4 Maze Runner Program
++ Maze Runner Files
++ Makefile for Maze Runner
2023-11-05 22:55:38 -07:00

52 lines
2 KiB
C

#include <stdio.h>
#include <stdbool.h>
// Including a header file lets your file refer to the functions *declared* in
// that header file. The functions are usually *defined* elsewhere though, in
// this case, mazelib.c
#include "mazelib.h"
#define NORTH 0
#define EAST 1
#define SOUTH 2
#define WEST 3
void runner_solve(void) {
// Use a few variables to keep track of the current row and column position
// of the "runner". The runner should always start at the 'S' symbol in the
// maze. Luckily, the 'S' symbol is always in the same place
// You should also keep track of which way the runner is facing. You can use
// the preprocessor defines at the top of this file to make your life easier
// instead of just having to remember "0 is North, 1 is East, etc."
// Basically, any time you use NORTH in your code, a zero will be substituted
// in for it at compile time.
// Ok, algorithm time:
//
// 1. As long as you are not standing on the 'E', do the following:
// 2. Turn to your left
// 3. Can you go that way? I.E., is there not a wall in front of you?
// 4. If your path is blocked, turn to your right and go back to (3)
// 5. If your path is open, throw down the appropriate breadcrumb (see note)
// 6. Move forward and go back to (1)
// 7. You are standing on the 'E', STOP, you're done!
// NOTE: By "appropriate breadcrumb" I mean this:
// If you are in an empty square, the breadcrumb should be '.'
// If you are in a square with '.', the breadcrumb should be 'o'
// If you are in a square with 'o', the breadcrumb should be 'O'
// If you are in a square with 'O', the breadcrumb should be '@'
//
// Here is an example of a solved maze:
//
// ###########################
// #S....#.oo..#.oooOoooooo..#
// #####.###.#.#####o#####.#.#
// # #.#...#.....#.#.....#.#
// # # #.#.#######.###.#####.#
// # # #...# #.#...#.....#
// # ####### # ###.#.###.#####
// # # ...# ....E#
// ###########################
}