Add lots of functionality to the server codebase.

This commit is contained in:
Charles Descamps 2025-03-12 21:09:40 -07:00
parent 5443d01d5c
commit a2adaa05a6

View file

@ -1,11 +1,59 @@
import socket
import select
import uuid
import pickle
import os
CHATPORT = 8181
BUFFER_SIZE = 1024
MAX_CONNECT_QUEUE = 10
DATA_FILE = 'server_data.pkl'
ADMIN_USERNAME = "admin"
ADMIN_PASSWORD = "adminpass"
UUID_FILE = 'uuids.pkl'
def save_data(client_info, chat_rooms, client_states):
serializable_client_info = {info["user_id"]: info for sock, info in client_info.items()}
serializable_chat_rooms = {info["user_id"]: chat_rooms[sock] for sock, info in client_info.items()}
serializable_client_states = {info["user_id"]: client_states[sock] for sock, info in client_info.items()}
with open(DATA_FILE, 'wb') as f:
pickle.dump((serializable_client_info, serializable_chat_rooms, serializable_client_states), f)
def load_data():
if os.path.exists(DATA_FILE):
with open(DATA_FILE, 'rb') as f:
serializable_client_info, serializable_chat_rooms, serializable_client_states = pickle.load(f)
client_info = {uuid.UUID(user_id): info for user_id, info in serializable_client_info.items()}
chat_rooms = {uuid.UUID(user_id): room for user_id, room in serializable_chat_rooms.items()}
client_states = {uuid.UUID(user_id): state for user_id, state in serializable_client_states.items()}
return client_info, chat_rooms, client_states
return {}, {}, {}
def save_uuids(uuid_dict):
with open(UUID_FILE, 'wb') as f:
pickle.dump(uuid_dict, f)
def load_uuids():
if os.path.exists(UUID_FILE):
with open(UUID_FILE, 'rb') as f:
return pickle.load(f)
return {}
def get_client_uuid(client_socket, uuid_dict):
client_address = client_socket.getpeername()
client_key = f"{client_address[0]}_{client_address[1]}"
if client_key in uuid_dict:
user_id = uuid_dict[client_key]
else:
user_id = str(uuid.uuid4())
uuid_dict[client_key] = user_id
save_uuids(uuid_dict)
return user_id
def main():
global quitFlag
# set the flag variable to true for infinite loop
quitFlag = True
# create a socket object
@ -23,14 +71,9 @@ def main():
# create a list to store the sockets, server and client
socket_list = [server_socket]
# since a socket is associated with a username and a chatroom,
# and each one can only be associated one way at once, use dictionaries to
# associate with each other.
usernames = {}
chat_rooms = {}
# keep track of the states of each client connected, and if they are
# technically in an 'unsafe' state like in change username or chatroom mode.
client_states = {}
# load persistent data
client_info, chat_rooms, client_states = load_data()
uuid_dict = load_uuids()
# let the user know the server is listening on port CHATPORT.
print(f"Chatserver listening on port: {CHATPORT}")
@ -50,6 +93,9 @@ def main():
client_socket.send(b"\nUse '%!' to exit, or '%?' for help.\n")
client_socket.send(b"\nType in a username: \n")
client_states[client_socket] = "WAITING_FOR_USERNAME"
# Get or generate a unique user ID for the client
user_id = get_client_uuid(client_socket, uuid_dict)
client_info[client_socket] = {"user_id": user_id}
# otherwise the socket is a client socket.
else:
# try to receive the message from the client
@ -58,14 +104,30 @@ def main():
if message:
state = client_states.get(sock, "NORMAL")
if state == "WAITING_FOR_USERNAME":
usernames[sock] = message.strip()
username = message.strip()
if username == ADMIN_USERNAME:
sock.send(b"\nEnter admin password: \n")
client_states[sock] = "WAITING_FOR_ADMIN_PASSWORD"
client_info[sock]["username"] = username
else:
client_info[sock]["username"] = username
chat_rooms[sock] = "default"
sock.send(b"\nUsername accepted. You are now in the 'default' chatroom.\n")
client_states[sock] = "NORMAL"
elif state == "WAITING_FOR_ADMIN_PASSWORD":
password = message.strip()
if password == ADMIN_PASSWORD:
sock.send(b"\nAdmin authenticated successfully.\n")
client_info[sock]["is_admin"] = True
chat_rooms[sock] = "default"
client_states[sock] = "NORMAL"
else:
sock.send(b"\nInvalid admin password. Please enter a username: \n")
client_states[sock] = "WAITING_FOR_USERNAME"
elif state == "WAITING_FOR_NEW_USERNAME":
usernames[sock] = message.strip()
client_info[sock]["username"] = message.strip()
sock.send(b"\nUsername changed successfully.\n")
print(f"\nClient switched username to {usernames[sock]}.")
print(f"\nClient switched username to {client_info[sock]['username']}.")
client_states[sock] = "NORMAL"
elif state == "WAITING_FOR_NEW_CHATROOM":
old_chatroom = chat_rooms[sock]
@ -79,7 +141,7 @@ def main():
if message.strip() == "%!":
sock.close()
socket_list.remove(sock)
del usernames[sock]
del client_info[sock]
del chat_rooms[sock]
del client_states[sock]
print("\nClient has closed connection.")
@ -92,14 +154,38 @@ def main():
sock.send(b"\t%! : Exit from the Chat Server.\n")
sock.send(b"\t%* : Switch to another chatroom.\n")
sock.send(b"\t%$ : Change Username.\n")
sock.send(b"\t%@ <username> <message> : Send a direct message to a user.\n")
if client_info[sock].get("is_admin"):
sock.send(b"\t%stop : Stop the server.\n")
elif message.strip() == "%*":
sock.send(b"\nEnter chatroom name: \n")
client_states[sock] = "WAITING_FOR_NEW_CHATROOM"
elif message.strip() == "%$":
sock.send(b"\nEnter new username: \n")
client_states[sock] = "WAITING_FOR_NEW_USERNAME"
elif message.strip().startswith("%@ "):
parts = message.strip().split(' ', 2)
if len(parts) < 3:
sock.send(b"\nInvalid direct message format. Use: %@ <username> <message>\n")
else:
username = usernames[sock]
target_username = parts[1]
dm_message = parts[2]
target_sock = None
for s, info in client_info.items():
if info.get("username") == target_username:
target_sock = s
break
if target_sock:
sender_username = client_info[sock]["username"]
target_sock.send(f"DM from {sender_username}: {dm_message}\n".encode('utf-8'))
sock.send(b"\nDirect message sent.\n")
else:
sock.send(b"\nUser not found.\n")
elif message.strip() == "%stop" and client_info[sock].get("is_admin"):
print("\nAdmin has stopped the server.")
quitFlag = False
else:
username = client_info[sock]["username"]
chat_room = chat_rooms[sock]
send_message = f"{username} >> {message}".encode('utf-8')
for client_sock in socket_list:
@ -108,8 +194,8 @@ def main():
else:
sock.close()
socket_list.remove(sock)
if sock in usernames:
del usernames[sock]
if sock in client_info:
del client_info[sock]
if sock in chat_rooms:
old_chatroom = chat_rooms[sock]
del chat_rooms[sock]
@ -122,8 +208,8 @@ def main():
print(f"Error: {err}")
sock.close()
socket_list.remove(sock)
if sock in usernames:
del usernames[sock]
if sock in client_info:
del client_info[sock]
if sock in chat_rooms:
old_chatroom = chat_rooms[sock]
del chat_rooms[sock]
@ -133,6 +219,8 @@ def main():
del client_states[sock]
print("\nClient has closed connection.")
# Save data before closing the server
save_data(client_info, chat_rooms, client_states)
server_socket.close()
if __name__ == "__main__":